Yes, I've had to get the SDK on board in my game. The latest version, that is, version 2.4.
However, before this, I had a modified Scene_Title. It gave your four options instead of the regular three. I'll give you a snippet of code;
As you can see, there was another option, "BonusLoad", which called Scene_BonusLoad. Now, however, with the addition of the SDK, that's all gone. Can someone lend me a hand here. Much appreciated :D
However, before this, I had a modified Scene_Title. It gave your four options instead of the regular three. I'll give you a snippet of code;
Code:
# Make command window
s1 = "New Game"
s2 = "Continue"
s3 = "Bonus"
s4 = "Shutdown"
Code:
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# Update command window
@command_window.update
# If C button was pressed
if Input.trigger?(Input::C)
# Branch by command window cursor position
case @command_window.index
when 0 # New game
command_new_game
when 1 # Continue
command_continue
when 2 # Bonus
command_bonus
when 3 # Shutdown
command_shutdown
end
end
end
Code:
#--------------------------------------------------------------------------
# * Command: Bonus
#--------------------------------------------------------------------------
def command_bonus
# If continue is disabled
unless @continue_enabled
# Play buzzer SE
$game_system.se_play($data_system.buzzer_se)
return
end
# Play decision SE
$game_system.se_play($data_system.decision_se)
# Switch to load screen
$scene = Scene_BonusLoad.new
end
As you can see, there was another option, "BonusLoad", which called Scene_BonusLoad. Now, however, with the addition of the SDK, that's all gone. Can someone lend me a hand here. Much appreciated :D