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SDK ruined my Scene_Title

Yes, I've had to get the SDK on board in my game. The latest version, that is, version 2.4.

However, before this, I had a modified Scene_Title. It gave your four options instead of the regular three. I'll give you a snippet of code;
Code:
    # Make command window

    s1 = "New Game"

    s2 = "Continue"

    s3 = "Bonus"

    s4 = "Shutdown"
Code:
  #--------------------------------------------------------------------------

  # * Frame Update

  #--------------------------------------------------------------------------

  def update

    # Update command window

    @command_window.update

    # If C button was pressed

    if Input.trigger?(Input::C)

      # Branch by command window cursor position

      case @command_window.index

      when 0  # New game

        command_new_game

      when 1  # Continue

        command_continue

      when 2  # Bonus

        command_bonus

      when 3  # Shutdown

        command_shutdown

      end

    end

  end
Code:
  #--------------------------------------------------------------------------

  # * Command: Bonus

  #--------------------------------------------------------------------------

  def command_bonus

    # If continue is disabled

    unless @continue_enabled

      # Play buzzer SE

      $game_system.se_play($data_system.buzzer_se)

      return

    end

    # Play decision SE

    $game_system.se_play($data_system.decision_se)

    # Switch to load screen

    $scene = Scene_BonusLoad.new

  end

As you can see, there was another option, "BonusLoad", which called Scene_BonusLoad. Now, however, with the addition of the SDK, that's all gone. Can someone lend me a hand here. Much appreciated :D
 

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