Could someone explain the Scene_Base part of the SDK?
It starts on about line 2012 in 2.4
The main question I have is why it forces all instance variables of a scene to update. (Line 2099 for checking each variable, and 2145 where it actually updates)
This is... problematic when the Scene's update method also updates individual objects, causing some things, like a Window, to update twice per tick, and causing strange behavior.
It starts on about line 2012 in 2.4
The main question I have is why it forces all instance variables of a scene to update. (Line 2099 for checking each variable, and 2145 where it actually updates)
This is... problematic when the Scene's update method also updates individual objects, causing some things, like a Window, to update twice per tick, and causing strange behavior.