Ok, I'm sorry if this wasn't clear enough before, when I made this I didn't have all the information with me at the time...so let me try to explain better.
What I want to do is use the default options that appear whenever you start up the game (New Game, Continue, Shutdown). What I want to do is set some sort of delay, or wait time for those to appear. They can appear all at once, but I want the scene to play through a little bit, then the options will come up after a couple seconds, if I do need to use pictures, I can. (ok really srry! I mentioned wrong person earlier, I was in hurry then) any way....I am using Dargor's Title skip script. Hope this helps a little on my request.
SDK: http://www.owainc.net/scripts/sdk_complete.txt
Title Skip
NOTE: This is for XP
Thanks for any help given :thumb:
What I want to do is use the default options that appear whenever you start up the game (New Game, Continue, Shutdown). What I want to do is set some sort of delay, or wait time for those to appear. They can appear all at once, but I want the scene to play through a little bit, then the options will come up after a couple seconds, if I do need to use pictures, I can. (ok really srry! I mentioned wrong person earlier, I was in hurry then) any way....I am using Dargor's Title skip script. Hope this helps a little on my request.
SDK: http://www.owainc.net/scripts/sdk_complete.txt
Title Skip
Code:
#==============================================================================
# ** Title Map & Intro Script
#------------------------------------------------------------------------------
# Dargor
# 2007-01-21
# Version 3.0
#------------------------------------------------------------------------------
# * Instructions
# ~ Activate the script
# - In Main, replace $scene = Scene_Title.new for $scene = Scene_Startup.new
# ~ Modifying the map id for the title screen
# - Check in Module Startup class Title_Screen, change the value of the following variables:
# - map_id
# - pos_x
# - pos_y
# ~ Modifying the map id for the title screen in game
# - Use the call script and then use one of the commands lsted below:
# - $startup_title_screen.map_id = X
# - $startup_title_screen.pos_x = X
# - $startup_title_screen.pos_y = X
# ~ Modifying the intro map id for the title screen
# - Check in Module Startup class Intro, change the value of the following variables:
# - map_id
# - pos_x
# - pos_y
# ~ Modifying the map id for the title screen in game
# - Use the call script and then use one of the commands lsted below:
# - $startup_intro.map_id = X
# - $startup_intro.pos_x = X
# - $startup_intro.pos_y = X
# ~ Options
# - @skip_startup: When true, it will skip the intro and titlescreen.
# - @startup_running: DON'T MODIFY!
# - @debug_force_title: When true, the title screen will always be shown in debug mode.
# The intro will be skipped.
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Title Map & Intro Script', 'Dargor', 2.5, '2006-10-22')
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Title Map & Intro Script') == true
#--------------------------------------------------------------------------
# * Startup Module (Manage Startup variables)
#--------------------------------------------------------------------------
module Startup
class Title_Screen
def initialize
@map_id = 1
@pos_x = 1
@pos_y = 1
@max_map = 4
@random = true
end
attr_accessor :map_id
attr_accessor :pos_x
attr_accessor :pos_y
attr_accessor :max_map
attr_accessor :random
end
class Intro
def initialize
@map_id = 2
@pos_x = 10
@pos_y = 0
end
attr_accessor :map_id
attr_accessor :pos_x
attr_accessor :pos_y
end
class Options
def initialize
@skip_startup = false # Skip Intro and Title screen
@startup_running = true # Is startup running?
@debug_force_title = false # Force the title screen to show up on debug mode
end
attr_accessor :skip_startup
attr_accessor :startup_running
attr_accessor :debug_force_title
end
end
#==============================================================================
# ** Scene_Startup
#==============================================================================
class Scene_Startup < Scene_Title
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
return if main_battle_test?
main_database
# Execute transition
Graphics.transition
# Main loop
loop do
main_loop
break if main_scenechange?
end
# Prepare for transition
Graphics.freeze
end
#--------------------------------------------------------------------------
# * Main database
#--------------------------------------------------------------------------
alias startup_main_database main_database
def main_database
# Load startup module
$startup_title_screen = Startup::Title_Screen.new
$startup_intro = Startup::Intro.new
$startup_options = Startup::Options.new
# Load database
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# Make system object
$game_system = Game_System.new
# Skip startup if skip_startup is true
if $startup_options.skip_startup and $BTEST == false
make_game_object
return
elsif $startup_options.skip_startup and $BTEST
battle_test
return
end
startup_main_database
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If in debug mode, go directly to the title screen
if $DEBUG and $startup_options.debug_force_title
setup_title_map
$scene = Scene_Title.new
else
# Check if there is at least one save file
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
# If there is at leats one save file, go to title screen
if @continue_enabled
setup_title_map
# Open the Load Scene
$scene = Scene_Title.new
else
# If there is no save file, go to the intro
command_intro
end
end
end
#--------------------------------------------------------------------------
# * Setup Title Map
#--------------------------------------------------------------------------
def setup_title_map
# Make game objects
make_game_object
# Set up initial party
$game_party.setup_starting_members
# Set up initial map position
if $startup_title_screen.random
map_id = rand($startup_title_screen.max_map)
$game_map.setup(map_id)
else
$game_map.setup($startup_title_screen.map_id)
end
# Move player to initial position
$game_player.moveto($startup_title_screen.pos_x, $startup_title_screen.pos_y)
# Refresh player
$game_player.refresh
# Run automatic change for BGM and BGS set with map
$game_map.autoplay
# Update map (run parallel process event)
$game_map.update
end
#--------------------------------------------------------------------------
# * Command Intro
#--------------------------------------------------------------------------
def command_intro
make_game_object
# Set up initial party
$game_party.setup_starting_members
# Set up initial map position
$game_map.setup($startup_intro.map_id)
# Move player to initial position
$game_player.moveto($startup_intro.pos_x, $startup_intro.pos_y)
# Refresh player
$game_player.refresh
# Run automatic change for BGM and BGS set with map
$game_map.autoplay
# Update map (run parallel process event)
$game_map.update
# Switch to map screen
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# * Make Game Object
#--------------------------------------------------------------------------
def make_game_object
# Make system object
$game_system = Game_System.new
# Reset frame count for measuring play time
Graphics.frame_count = 0
# Make each type of game object
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Call command_new_game
command_new_game
end
#--------------------------------------------------------------------------
# * Command: New Game
#--------------------------------------------------------------------------
alias startup_command_new_game command_new_game
def command_new_game
if $startup_options.startup_running
# Set decision SE and title BGM to nil
$decision_se = $data_system.decision_se
$title_bgm = $data_system.title_bgm
$data_system.decision_se = nil
$data_system.title_bgm = nil
elsif $startup_options.startup_running == false and $scene.is_a?(Scene_Startup)
# Set decision SE and title BGM to normal
$data_system.decision_se = $decision_se
$data_system.title_bgm = $title_bgm
end
# End startup process
$startup_options.startup_running = false
startup_command_new_game
end
#--------------------------------------------------------------------------
# * Battle Test
#--------------------------------------------------------------------------
alias startup_battle_test battle_test
def battle_test
# Load database (for battle test)
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
# Reset frame count for measuring play time
Graphics.frame_count = 0
# Make each game object
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Call the original battle test methode
startup_battle_test
# Set up party for battle test
$game_party.setup_battle_test_members
# Set troop ID, can escape flag, and battleback
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# Play battle start SE
$game_system.se_play($data_system.battle_start_se)
# Play battle BGM
$game_system.bgm_play($game_system.battle_bgm)
# Switch to battle screen
$scene = Scene_Battle.new
end
end
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs title screen processing.
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Background Initialization
#--------------------------------------------------------------------------
def main_background
# Make title graphic
@spriteset = Spriteset_Map.new
end
#--------------------------------------------------------------------------
# * Main Menu Initialization
#--------------------------------------------------------------------------
alias startup_main_menu main_menu
def main_menu
startup_main_menu
# Hide the command window
if $startup_options.startup_running and $scene.is_a?(Scene_Startup)
@command_window.visible = false
end
end
#--------------------------------------------------------------------------
# * Main Audio Initialization
#--------------------------------------------------------------------------
def main_audio
# Play title BGM or map BGM
if $game_temp.map_bgm == nil
$game_system.bgm_play($data_system.title_bgm)
else
$game_system.bgm_play($game_temp.map_bgm)
end
# Stop playing ME and BGS
Audio.me_stop
Audio.bgs_stop
end
#--------------------------------------------------------------------------
# * Main Dispose
#--------------------------------------------------------------------------
alias map_main_dispose main_dispose
def main_dispose
@spriteset.dispose
map_main_dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
alias map_title_screen_update update
def update
# Update map, interpreter, and player order
# (this update order is important for when conditions are fulfilled
# to run any event, and the player isn't provided the opportunity to
# move in an instant)
$game_map.update
$game_system.map_interpreter.update
$game_player.refresh
# Update system (timer), screen
$game_system.update
$game_screen.update
@spriteset.update
map_title_screen_update
end
end
#=============================================================================
# ** Scene_Map
#-----------------------------------------------------------------------------
# This class performs map screen processing.
#=============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# * Update To Title
#--------------------------------------------------------------------------
alias title_update_to_title? update_to_title?
def update_to_title?
# If returning to title screen
if $game_temp.to_title
# Setup title map
setup_title_map
# Change to title screen
$scene = Scene_Title.new
return true
end
return false
end
#--------------------------------------------------------------------------
# * Setup Title Map
#--------------------------------------------------------------------------
def setup_title_map
make_game_object
# Set up initial party
$game_party.setup_starting_members
# Set up initial map position
$game_map.setup($startup_title_screen.map_id)
# Move player to initial position
$game_player.moveto($startup_title_screen.pos_x, $startup_title_screen.pos_y)
# Refresh player
$game_player.refresh
# Run automatic change for BGM and BGS set with map
$game_map.autoplay
# Update map (run parallel process event)
$game_map.update
end
#--------------------------------------------------------------------------
# * Make Game Object
#--------------------------------------------------------------------------
def make_game_object
# Make system object
$game_system = Game_System.new
# Reset frame count for measuring play time
Graphics.frame_count = 0
# Make each type of game object
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Call command_new_game
scene_title = Scene_Title.new
eval("scene_title.command_new_game")
end
end
#==============================================================================
# ** Scene_End
#------------------------------------------------------------------------------
# This class performs game end screen processing.
#==============================================================================
class Scene_End
#--------------------------------------------------------------------------
# * Process When Choosing [To Title] Command
#--------------------------------------------------------------------------
def command_to_title
# Setup title map
setup_title_map
# Play decision SE
$game_system.se_play($data_system.decision_se)
# Fade out BGM, BGS, and ME
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
# Switch to title screen
$scene = Scene_Title.new
end
#--------------------------------------------------------------------------
# * Setup Title Map
#--------------------------------------------------------------------------
def setup_title_map
make_game_object
# Set up initial party
$game_party.setup_starting_members
# Set up initial map position
$game_map.setup($startup_title_screen.map_id)
# Move player to initial position
$game_player.moveto($startup_title_screen.pos_x, $startup_title_screen.pos_y)
# Refresh player
$game_player.refresh
# Run automatic change for BGM and BGS set with map
$game_map.autoplay
# Update map (run parallel process event)
$game_map.update
end
#--------------------------------------------------------------------------
# * Make Game Object
#--------------------------------------------------------------------------
def make_game_object
# Make system object
$game_system = Game_System.new
# Reset frame count for measuring play time
Graphics.frame_count = 0
# Make each type of game object
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Call command_new_game
scene_title = Scene_Title.new
eval("scene_title.command_new_game")
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
NOTE: This is for XP
Thanks for any help given :thumb: