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Here is something I made very quickly. Untested, but it should work. Just tell me if there's something wrong with it.
Just put it in a new script window above Main.
Code:
class Window_Command < Window_Selectable
attr_accessor :commands
end
class Scene_Battle
alias raz_commands_battle_update update
def update
unless @active_battler == nil or @active_battler.is_a?(Game_Enemy)
@actor_command_window.commands[1] = @active_battler.class_name + " Technique"
@actor_command_window.refresh
end
raz_commands_battle_update
end
end