lonewolf80
Member
Is it possible for the game to save a quest's progress throughout the game, so a player can start and end quests in any order they choose? I'm trying to make it so the game doesn't look like a linear set of quests. Also, is it possible to change what the Quest NPCs say after you talk to them the first time?
i.e:
If you first talk to an NPC "Sam", he will say:
"I need cookies for breakfast!"
if you talk to him again, he will check whether you have the item "cookie", and say different things depending if you do have the cookies.
Also, how do you make the Quest NPCs say your name (dynamically)?
i.e:
If you first talk to an NPC "Sam", he will say:
"I need cookies for breakfast!"
if you talk to him again, he will check whether you have the item "cookie", and say different things depending if you do have the cookies.
Also, how do you make the Quest NPCs say your name (dynamically)?