Alright, now I dunno if this is a complex request or not, but im gonna ask for it anyway. Ok, now to start with, My game isnt going to include level in anyway, your character doesnt go from lvl 1 to 2 to 3 ect., but instead, his stats level up (being the max lvl you can get in each stat 65535, and max in hp and sp 16777215). basicly im requesting that the game completely removes the limitations of level, changes it to a special stat growth with stats that level up. Now heres the exact way I want it to be set up. (Tell me if I confuse you because well... this will seem slightly crazy)
Ok, certain monsters give a stat exp point based off of their primary stat (like an ogre would have a prmary stat of str, which means they would give 1 str exp each you kill. this is under exagerated because they wouldnt give that low lol), and once your character hit the exp max for that stat (so that it can level it), that single stat will change to the next value (so from 1, it would goto 2 and so on). So instead of your characters level rising, your stats do, and your level isnt there, so the ingame exp will be completely obsolete (i spelled that completely wrong lol), which means that would be removed as well. so, back to explaining, each monster gives a different stat point, and actually, I would love it if monsters themselves could level up their stats (such as have hostilities to other monsters and fight them, or when they beat the player, they gain exp for it), but thats not nessescary. Now, after your character hits a certain point in stats, you will be aloud to change your class that requires those stats.
Ok another part of the request is this, stats effect each other. such as this, each 5 str adds 10 hp, and every 20 hp adds 10 sp. (hp and sp arent affected by the stat gain, they have no gain)
Ok, heres the over view of what I want, and what I need:
Needs:
Stats level to max of 65535
Hp/Sp lvl to max of 16777215
(These are based off of hex values FFFF and FFFFFF)
No actual leveling of the character, only stats go up
Monsters give different exp rates depending on their highest stats
Each of your parameters have their own exp and on the status screen on the menu shows what exp their at
Str affects the hp gain, intelegence affects the sp gain
Other wants:
Monsters stats can level too
Monsters can fight each other to gain stats
Ok, certain monsters give a stat exp point based off of their primary stat (like an ogre would have a prmary stat of str, which means they would give 1 str exp each you kill. this is under exagerated because they wouldnt give that low lol), and once your character hit the exp max for that stat (so that it can level it), that single stat will change to the next value (so from 1, it would goto 2 and so on). So instead of your characters level rising, your stats do, and your level isnt there, so the ingame exp will be completely obsolete (i spelled that completely wrong lol), which means that would be removed as well. so, back to explaining, each monster gives a different stat point, and actually, I would love it if monsters themselves could level up their stats (such as have hostilities to other monsters and fight them, or when they beat the player, they gain exp for it), but thats not nessescary. Now, after your character hits a certain point in stats, you will be aloud to change your class that requires those stats.
Ok another part of the request is this, stats effect each other. such as this, each 5 str adds 10 hp, and every 20 hp adds 10 sp. (hp and sp arent affected by the stat gain, they have no gain)
Ok, heres the over view of what I want, and what I need:
Needs:
Stats level to max of 65535
Hp/Sp lvl to max of 16777215
(These are based off of hex values FFFF and FFFFFF)
No actual leveling of the character, only stats go up
Monsters give different exp rates depending on their highest stats
Each of your parameters have their own exp and on the status screen on the menu shows what exp their at
Str affects the hp gain, intelegence affects the sp gain
Other wants:
Monsters stats can level too
Monsters can fight each other to gain stats