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Script Help (Momomo Bestiary vs RTAB)

I am getting the same error as mentioned in this thread:

http://www.rmxp.org/forums/showthread.php?t=7676

I thought it might be more beneficial to make a new thread than bring up the old one.

In there, it is recommended to download the demo to see how the two scripts (RTAB, bestiary) work together. I have the demo, and I copied the whole Scripts.rxdata from it to replace the one in my game. The problem is, while it works in the demo it doesn't work in my game. If anybody could help me out with fixing this, I would really appreciate it.
 
Did you place the scripts in the same general order?

Um... me? 08-22-2006":5qx4gw4e said:
Should work no problem... no patching required. Looks like you just had a 'placement' problem. Weird little thing where 'Placing' a script ABOVE or BELOW another may cause unexpected errors. Just put it below 'em.
 
Extremely odd.

Point of fact. I opened up my demo 'AND' a fresh new project. I merely copied RTAB (alone) and pasted it above MAIN in the new project. Then I copied the 'Demon Picture Book' (Bestiary) script and pasted it right between RTAB 'and' Main.

Then I made an event (my token li'l DerVVulfman character) to call the bestiary script and a ghost battle event. That way I could test both of 'em.

Merely those two scripts, RTAB and the Demon picture book, work fine together.

This demo shows what I did

Again, this was a fresh project with only what I added. No changing of any values in the Database, no additional scripts.

Perhaps you could re-descibe and possibly 'SHOW' what the problem is... it may be different than what Kaze950 had.
 
It might not be the same problem, but it's the same error.

I'm using ALL the scripts included in the demo (all the add-ons, etc) and the only modifications I made were to stop the battleback from stretching and add windows to the bottom (because otherwise, without the battleback stretched, the space is just black). I also set so even though it kept the side-view, none of the battlers are animated (they all use traditional battlers).

When I open the bestiary, it shows all the numbers, and the names of the monsters defeated, but if you try to get any details it gives that error.

Edit: Okay, so a made a new project. I copied all the scripts over, and it worked fine. Then I tried copying that project's Scripts.rxdata into my game, and I still got the same error.

Another Edit: I was messing around and found it seems to have something to do with Troops.rxdata. Apparently I can't have a one-enemy monster group or it gives me that error... any way I can fix this? It's sort of important for bosses.
 
When you made your NEW project and copied your scripts over... just fine. But when you copied the scripts.rxdata file over, it overwrote what you previously did, so the error is in that scripts.rxdata file (somehow) which is incompatable with whatever else you have in your project. If copying the scripts one at a time worked, just don't copy scripts.rxdata.

Regarding 1 enemy troops. HUH? My RTAB demo has Mimi in the corner... she's a 1 enemy troop and shows up with the Demon Picture Book script just fine.
 
Alright, I found the problem.

I had messed with the bestiary script before and to fix what I did I replaced it with the default from Momo's website. For some reason, by default the dummy is set to super(1, 1) when it should be (1, 0)... changing that resolved the problem.
 
Yes. Just did a line-by-line comparison. It did say (1,0). Funny how it somehow got switched up when I translated my copy. If you got it going... you got it going. No questions there. I just wonder why it it didn't work with the super(1,1) for you.

Well... guess it's resolved.
 

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