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script help (Kio Script)

ok, I've had Kio's Reputation script for awhile now.
But I've never actually use it until recently.

Now it said in order to increase reputation for to use :
Code:
use: $fac_rep[i] +=1 or -=1

So I made an event where it would increase you rep if you completed it.
using:

Code:
$fac_rep[3] +=2

so I figured it worked out. But I didnt notice an increase in the bar.
So I upped the +=2 to +=20 but it didnt go up.

( the i within the [] is the clan/faction number that I want to increase or decrease )
If you need for me to paste the script let me know.
 
yeah I checked.

script:
Code:
class Scene_Reputation
def main
@status_window = Window_Reputation.new
@sprite = Spriteset_Map.new
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@status_window.dispose
@sprite.dispose
end

def update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(0)
return
end
end
end

class Window_Reputation < Window_Base
attr_accessor :factions
attr_accessor :fac_rep
attr_accessor :reptypes

def initialize
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface
self.contents.font.size = $fontsize
self.back_opacity = 120
@factions = ["Test1", "Test2", "Test3", "Test4", "Test5", "Test6"]
@rep = ["Heroic", "Respected", "Friendly", "Neutral", "Unfriendly", "Hated", "Hunted"]
refresh
end

 def draw_repbar(x, y, width, height, current, max)
self.contents.fill_rect(x-1, y - 1, width+3, height + 3, Color.new(255, 255, 255, 255))
self.contents.fill_rect(x, y, width+1, height + 1, Color.new(0, 0, 0, 255))
for i in 0..height
for j in 0..current
self.contents.fill_rect(x+j, y+i, 1, 1, Color.new(255 - (1.25*j), 0, 0 + (1.25*j), 255 - (5*i)))
end
end
end

def refresh
self.contents.clear
self.contents.font.color = normal_color
self.contents.font.size = 32
self.contents.draw_text(20, 40, 184, 32, "Reputation", 2)
self.contents.font.size = $fontsize
for i in 0...@factions.size
y = 80 + (i * 70)
x = -30
if i > 2
x = 280
y = 80 + ((i - 3) * 70)
end
 if $fac_rep[i] > 100
$fac_rep[i] = 100
end
self.contents.draw_text(x+40, y, 160, 32, @factions[i], 0)
draw_repbar(x+90, y+32, 200, 14, 2 * $fac_rep[i], 100)
self.contents.font.color = system_color
if $fac_rep[i] >= 90
self.contents.draw_text(x+210, y, 96, 32, @rep[0], 2)
elsif $fac_rep[i] >= 75
self.contents.draw_text(x+210, y, 96, 32, @rep[1], 2)
elsif $fac_rep[i] >= 55
self.contents.draw_text(x+210, y, 96, 32, @rep[2], 2)
elsif $fac_rep[i] >= 45
self.contents.draw_text(x+210, y, 96, 32, @rep[3], 2)
elsif $fac_rep[i] >= 25
self.contents.draw_text(x+210, y, 96, 32, @rep[4], 2)
elsif $fac_rep[i] >= 10
self.contents.draw_text(x+210, y, 96, 32, @rep[5], 2)
else
self.contents.draw_text(x+210, y, 96, 32, @rep[6], 2)
end
self.contents.font.color = normal_color
end
end
end

#---------------------------------------------------
#To increase or decrease reputation, use: $fac_rep[i] +=1 or -=1 
#or however much you want it to change. just remember "i" is the id of the faction,
#for instance your first faction has an id of 0, 
#the second faction has an id of 1, etc. 
#So, for instance, if i used the default programmed factions, 
#to increase the mage faction's reputation by 8, i'd input $fac_rep[1] +=8
#----------------------------------------------------
 

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