Given that I?m pretty new with RMXP, I have a question, but I guess it?s an important one. In the case of a large game: is everybody work directly in the script editor offered in RMXP? Or you people work on another kind of programming environment to deal with complex code?
From my quick investigation the script editor in RPGMaker doesn?t seems much elaborated, for instance, it doesn?t even give a summary of the errors while trying to test the game. Could be a source of big frustrations which doesn?t make sense.
From my quick investigation the script editor in RPGMaker doesn?t seems much elaborated, for instance, it doesn?t even give a summary of the errors while trying to test the game. Could be a source of big frustrations which doesn?t make sense.