Twin Matrix
Member
In a script I called an image to the map that is a HUD for the battle system. But if I put an image in the map itself (like a fog, but no I can't use fogs themselves because it's already taken -- I'm using multiple pictures), it goes over the HUD which is really annoying. Can I work around this?
Also, when I go into the menu the pictures don't disappear and are still above the map. XDD
Edit: Summary; How do I make it so that pictures called in-game using an event are BELOW a picture called through a script?
Thanks!
Also, when I go into the menu the pictures don't disappear and are still above the map. XDD
Edit: Summary; How do I make it so that pictures called in-game using an event are BELOW a picture called through a script?
Thanks!