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Screen Tones Not Working

This is something that has been driving me absolutely insane. Basically, I have a blank 'Start' map, which spawns the player start with an actorless party. In this map I have an Autorun event like this:
-Tint Screen: (-255,-255,-255, 0) @1
- Several codes showing and fading pictures in and out
- Add Party Members: Howard
- Wait: 60 frames
- Transfer to another map.

The first indication that my tint screen didn't work doesn't appear until I add Howard to the party; when he appears for a brief second before the transition. Oddly enough, when the transfer is complete and the next map with a tint loads - it doesn't work either. The fact that pisses me off even more is that A.) I've used this method for four years without a problem, and B.) I did in a project with all the same scripts right before working on this project. Has anyone experienced this before? Is there a work around, or a fix? This is one of the most demotivating things I've ever encountered. Thanks in advance. :crazy:
 
It works for the second map, but not the start map. The first tint to black doesn't work at all; which makes the fade on the second screen appear instantly - as opposed to it being a fade from black.
 
Add a "Wait 1" after the "Change Screen Color Tone"
Or change the duration of the "Change Screen Color Tone" to 0
Put a "Control Self Switch: A = ON" on the first page, then a blank 2nd page with the Condition "Self Switch A is ON"
so the autorun or parallel event only processes once. (should work with either Autorun or Parallel)
 
Alright, I'll give that a whirl. Thanks, Brew.

EDIT: Didn't work entirely. The second transition works but doesn't fade in, and the first still doesn't work at all. This is such a bummer. :huh:
 

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