This is something that has been driving me absolutely insane. Basically, I have a blank 'Start' map, which spawns the player start with an actorless party. In this map I have an Autorun event like this:
-Tint Screen: (-255,-255,-255, 0) @1
- Several codes showing and fading pictures in and out
- Add Party Members: Howard
- Wait: 60 frames
- Transfer to another map.
The first indication that my tint screen didn't work doesn't appear until I add Howard to the party; when he appears for a brief second before the transition. Oddly enough, when the transfer is complete and the next map with a tint loads - it doesn't work either. The fact that pisses me off even more is that A.) I've used this method for four years without a problem, and B.) I did in a project with all the same scripts right before working on this project. Has anyone experienced this before? Is there a work around, or a fix? This is one of the most demotivating things I've ever encountered. Thanks in advance. :crazy:
-Tint Screen: (-255,-255,-255, 0) @1
- Several codes showing and fading pictures in and out
- Add Party Members: Howard
- Wait: 60 frames
- Transfer to another map.
The first indication that my tint screen didn't work doesn't appear until I add Howard to the party; when he appears for a brief second before the transition. Oddly enough, when the transfer is complete and the next map with a tint loads - it doesn't work either. The fact that pisses me off even more is that A.) I've used this method for four years without a problem, and B.) I did in a project with all the same scripts right before working on this project. Has anyone experienced this before? Is there a work around, or a fix? This is one of the most demotivating things I've ever encountered. Thanks in advance. :crazy: