I think this would be a boost for every1's games. to have a customizable scene_battle, ive been using mog's scripts and based on the same concept doing something that could look awesome and make it Very customizable: what i mean is this
1- Setting theese windows to invisible (including text):
________
Attack _
Skill _
Defend _
Bag _
________
and
______________________
Fight Escape _
______________________
2-Putting the name of the actor in activity in the center (customizable position) with a 0 opacity window (just the window, not the text)
3 Then the script would show an image if the cursor is on Attack and one if the screen is on Skill, or another if the cursor is on Fight or escape
This is an example of how could the "Fight / Escape" window would look like with images
http://i63.photobucket.com/albums/h144/ ... emenu2.jpg[/IMG]
This is an example of how would the Action selection could look like with images. of course every1's images would be custom so you could make it look however you want it to look
http://i63.photobucket.com/albums/h144/ ... lemenu.jpg[/IMG]
4- option to change skill window opacity to 0 to use a custom background for the skills with customizable opacity
5- There should be an option to indicate how many options he or she does have in his battle menu, (if he or she took out the Fight and Escape window there will be 5 options instead of 4 fight, skills, defend, bag and escape) ( they could also have this script to have the equipment option and many others) so i would add something to increase the number of images displayable
if in the script the user says he has only 4 options the script would look for theese files:
menu_1.png
menu_2.png
menu_3.png
menu_4.png
but if he set the option for 5 the script would look for a menu_5.png too
1- Setting theese windows to invisible (including text):
________
Attack _
Skill _
Defend _
Bag _
________
and
______________________
Fight Escape _
______________________
2-Putting the name of the actor in activity in the center (customizable position) with a 0 opacity window (just the window, not the text)
3 Then the script would show an image if the cursor is on Attack and one if the screen is on Skill, or another if the cursor is on Fight or escape
This is an example of how could the "Fight / Escape" window would look like with images
http://i63.photobucket.com/albums/h144/ ... emenu2.jpg[/IMG]
This is an example of how would the Action selection could look like with images. of course every1's images would be custom so you could make it look however you want it to look
http://i63.photobucket.com/albums/h144/ ... lemenu.jpg[/IMG]
4- option to change skill window opacity to 0 to use a custom background for the skills with customizable opacity
5- There should be an option to indicate how many options he or she does have in his battle menu, (if he or she took out the Fight and Escape window there will be 5 options instead of 4 fight, skills, defend, bag and escape) ( they could also have this script to have the equipment option and many others) so i would add something to increase the number of images displayable
if in the script the user says he has only 4 options the script would look for theese files:
menu_1.png
menu_2.png
menu_3.png
menu_4.png
but if he set the option for 5 the script would look for a menu_5.png too