I was just wondering if it was possible to edit the save/load script so that instead of displaying it like:
File1
File2
File3
etc.
...the name of Actor 1 (Aluxes by default) is displayed whatever it is.
So say, for example, you renamed Actor 1 "John" then after you saved the game and went to load it again you would see the name "John" instead of File1.
Another question I have is how do you refer to an eventing variable in the script editor (i.e. the ones where you can put \V[#] in a message to display the variable)?
I know very little about scripting, so feel free to treat me like an idiot! XD
Thanks in advance.
File1
File2
File3
etc.
...the name of Actor 1 (Aluxes by default) is displayed whatever it is.
So say, for example, you renamed Actor 1 "John" then after you saved the game and went to load it again you would see the name "John" instead of File1.
Another question I have is how do you refer to an eventing variable in the script editor (i.e. the ones where you can put \V[#] in a message to display the variable)?
I know very little about scripting, so feel free to treat me like an idiot! XD
Thanks in advance.