Abbey requested this on .net I believe...it may have been here...It's one of her Shadow Hearts requests.
Each character has Sanity Points (SP). They all have different amounts of sanity points. At the begnning of each turn, they lose a small amount of SP. When they reach zero or go below zero, they go berserk (Status 17 for future reference). The number must still go down every turn. I'd like it so that items could raise this, so having the script store max and min sp to variables would be okay (unless you have a better way).
Thanks in advance, from both me and Abbey!
Each character has Sanity Points (SP). They all have different amounts of sanity points. At the begnning of each turn, they lose a small amount of SP. When they reach zero or go below zero, they go berserk (Status 17 for future reference). The number must still go down every turn. I'd like it so that items could raise this, so having the script store max and min sp to variables would be okay (unless you have a better way).
Thanks in advance, from both me and Abbey!