*sigh*
After finally having a sandfall tile, I tried to event a common event which pushes the player down a bit when stepping on the tile.
However the player is able to force his way back a bit.
Now I have encounterd some problems:
1. The player will be pushed back by a whole tile which seems a bit wierd.
2. The actor forcing his way back is also wierd and very buggy (he can just walk like normal >_>)
3. It would be very nice to have different "Strenghts" for the sandfalls. (Like terrain 2 pushes you 10 pixels and terrain 1 pushes you 5 pixels away or something like that)
I hope that's enough info for you.
Thanks in advance!
After finally having a sandfall tile, I tried to event a common event which pushes the player down a bit when stepping on the tile.
However the player is able to force his way back a bit.
Now I have encounterd some problems:
1. The player will be pushed back by a whole tile which seems a bit wierd.
2. The actor forcing his way back is also wierd and very buggy (he can just walk like normal >_>)
3. It would be very nice to have different "Strenghts" for the sandfalls. (Like terrain 2 pushes you 10 pixels and terrain 1 pushes you 5 pixels away or something like that)
I hope that's enough info for you.
Thanks in advance!