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sandfall tiles

I'm just not very clear when it comes to explaining things. :down:

Anyway i will say that I like the overall concept to it and I'm glad those trees aren't going to stay like little balls. Now something I just noticed is that your pole that's fallen over has a rounded top rather than a square top compared to the rest of the standing straight poles.
(was that clear? I'm really not good at this for someone who is 18)
 
I suppose you planned to do this with shading but it looks as though you have crumbly piece to your fences the wood and stone one. So you might want to do a couple crumbly walls too. Either then that not really much I can think of to improve at this point. Perhaps some slit windows, those are good against sand storms!
 
good lookin' stuff :-D I'd say that what it mainly needs is some shading and a transition tile between the road and the sand, but since you said you'll be getting to that, it's all good. Other than that, maybe a little more color... the colors are kind of "blah" at the moment because there isn't enough variation... mostly just tan, gray, and green in there right now.  The little bit of red on the curtains helps, but it still looks like it needs a little more color... I like the mechanical elements best, too.  I need to make some of those...
 
Np, I'm glad I could help des.
It is really looking nice, those mechanical parts are really poping out of it, giving you map a little contrast. But I understand what thelivingphoenix means.


The toolbox you made looks like it's in front view, but that can be the lack of shading.
To continue on the plaster bit, and seeing you've put a tool in, maybe making some tools for it. something seen here
Also, there are just two different gravestones. And not even a cross. :(


Also I don't get what that upper part is shown in the picture below.
http://img237.imageshack.us/img237/4023/11141999uo5.png[/img]
Would you explain that plz?
 
Also, there are just two different gravestones. And not even a cross. :(

Yeah Wump pointed out the gravestones look like a checkerboard in my example map. There will be some more "big graves", like memorials and stuff. But no crosses. There's no Christianity in Arizca. I'll probably be adding stick graves of some sort to show exile deaths where people weren't allowed to have a proper burial and their friends just shoved some sticks into the desert.

Also I don't get what that upper part is shown in the picture below.

The bottom part is meant to be a grate in the ground (there would be an animation of steam or something coming out of it) and the top part is a pipe thing that goes from the grate to the wall. It's pretty much random cool-looking steampunk stuff and might be clearer when I shade. If you have some suggestions on making it clearer (or putting something else in its place) go for it.

the colors are kind of "blah" at the moment because there isn't enough variation

yeah, this is a stylistic thing. The tiles will be pretty bland in terms of color. The entire game uses a very muted palette. most of the color will be found on the characters, and I think it would help draw the focus to them.
 
okay i started working on some cliffs and i've turned one of the road things into an autotile. it's still early but it's something. also the grass/bush autotile.

http://bb.xieke.com/files/tiletest_cliffs.png[/img]

you can also see the beginnings of some texture and shading on one of the trees. i also added the signposts.

i've fixed up some shading things too but they're not in the screenshot. i'm still working on stuff so with the next big update i'll post the new tileset.
 

boon

Sponsor

Hey, I'd love to see this when the buildings are fully shaded/textured. The things I currently like the most about it:
  • The leafless trees are shaded amazingly.
  • All the basic unshaded stuff looks good.
  • The cliffs are well done.

Although I agree with Joy's point - making the pipe overlay the drain would be excellent. I'm not too sure on the sand tile - this is just my opinion but I think it's too obvious where it tiles. Somethings a little off about the upper left corner of the cliff face. The angle of the circles on the barrel looks slightly to small on the height.

But yeah, other then that a great start - I don't think I could do a tileset quite like that XD
 

Tindy

Sponsor

I kinda like the trees ^_^' For a different map, not this one.  My only nit pick here is the pipes leading off the house/building: It's three tiles tall with a 4 tile roof, yes? So, in my mind (not sure if it actually works this way, I'm *terrible* with spatial relationships and math)  the second pipe is hanging off of nothing, because the building itself is 4 tiles big and the pipe is 5 tiles up.
 

Taylor

Sponsor

Will you keep the stone path like that, or have some sand along the edges? I think it might seem to stand out too much even with shading, the path. Being a desert, there would be a bit of sand along the edges showing the path might have been just swept or something.

I really don't know how to explain this... >>;

One last thing, the swinging doors in the latest screen look odd to me. Is the plain brown areas along the sides of the doors part of the doors themselves?
 
There will be sand along the edges overlapping the stones, yeah. At least that's the plan. I'll probably make two versions, one with sand and one as straight stone.

For the saloon doors, this was my reference photo:

http://www1.istockphoto.com/file_thumbview_approve/5719468/2/istockphoto_5719468_old_western_saloon_doors.jpg[/img]

Does that make it any clearer? Any advice for fixing that up? Eventually the doors will be a charaset and it will animate so that might help in the game itself.
 
Despain, this looks amazing, even before you add shading too it. If you ever do a minimalistically (That's right, I know it's not a word)-sprited game, this type of tileset would suit it perfectly. It already looks like a million bucks. Good Luck!
 

Taylor

Sponsor

Ah, it might be clearer when the doors are shaded I guess. Otherwise I might have made the door-y part - the area where there are horizontal boards - wider.

BTW If it wasn't for the fact that you have already made detailed sprites, a Mother styled game graphical wise would be nice to see. Especially for a game almost the complete opposite of Mother. (Unless M3 proves me wrong. :V)
 

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