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Sandfall - Tech Demo!!

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</style>


gaydads interactive presents...
http://rhinocap.net/extras/sftopic/sandfall.png[/img]


HTML:
<div class="topicheading">
  Arizca
HTML:
</div>
HTML:
<blockquote>
The vast sands of the Arizca nation are contained between mountain borders. To the north lies Seyenne, a land of fields and rivers, rich with life and wealth. To the south is Pacatl, the Soutlands, a jungle with black soil and fearsome volanoes. Arizca is a land of a deep and troubled history, a place where magic has long ago died and where technology is beginning to rule. For generations upon generations, a brutal and powerful elite composed of the noble families ruled the nation. They systematically branded criminals as exiles, cutting them off from the cities that offered shelter from the harsh environment of the desert. As time went by, the nobles exiled more and more citizens, extending exileship to families and acquaintances of those who commited even the slightest of crimes.

It led to revolution.
HTML:
</blockquote>

HTML:
<div class="topicheading">
  Story
HTML:
</div>
HTML:
<blockquote>
In the four years since the revolution, Arizca has changed. The new government caters to the people, spreading technology that makes life easy for all. Water is plentiful, education is more common than ever, and all people of the nation have the oppurtunity to succeed.

Serren Kraye is unable to get beyond his past. His family, exiles Issa and Ismael Sturge, was captured and executed by the old government a year before the revolution. Haunted by the loss, Serren has been aimlessly wandering Arizca ever since, searching for a purpose to will the hole in his heart. He lives on the pit fights, brutal gladiatorial combat for the sole purpose of entertaining the wealthy. He hasn't thought about revenge...until now.

By chance, Serren encounters the Dune Knight, the mercenary whom he blames for the execution of Issa and Ismael. Stealing a piece of parchment from the man, he realizes that he has found an ancient map. If the Dune Knight is looking for something, whatever it is, Serren makes it his job to find it first.
HTML:
</blockquote>

HTML:
<div class="topicheading">
  Style
HTML:
</div>
HTML:
<blockquote>
Sandfall is different from most RMXP games in that the primary focus is on atmosphere. The world of Sandfall is immense and detailed, and it is the aim of the game to totally immerse the player within the environment. Much of this comes from original resources created to tailor to the land of Arizca. Tilesets have been heavily edited to reflect the world that we want to present, a world that blends the best of the steampunk and the western genres. An original and ambient soundtrack further enhances the experience.

Cities are massive and rich with history and detail. Custom NPC animations and character interactions breathe life into the world. Exploration and side quests expand Arizca beyond the focal cities in the storyline. The atmosphere of Sandfall is the defining element of the gameplay experience.
HTML:
</blockquote>

HTML:
<div class="topicheading">
  Characters
HTML:
</div>
HTML:
<blockquote><blockquote>
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</blockquote></blockquote>

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<div class="topicheading">
  Sandfall: Ruin
HTML:
</div>
HTML:
<blockquote>
Sandfall features an original action battle system, based on classic western gunfighting. In the game, Serren wields a revolver (and other weapons), and duels with enemies on the map in real time. An alternative to the gunplay will be melee combat, for which the player is rewarded with experience points that can be sold throughout the game.

Sandfall: Ruin is my way of developing this battle system and introducing it to the public. Ruin is also one of the many side-stories set in the Sandfall world, taking place one year after the core title, and it follows the character of Jack Iscariot as he deals with his actions during the revolution. Ruin uses the same graphical style, the same battle system, and some of the same locations as the core Sandfall game. It is currently in development and will be released as the first demo of Sandfall itself.
HTML:
</blockquote>

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<div class="topicheading">
  Sandfall: Nomad
HTML:
</div>
HTML:
<blockquote>
Developed by no airplane, Sandfall: Nomad is another side-story in the canon of Sandfall. It takes place seven years before the events of the main game, and chronicles the past of Issa and Ismael Sturge, leading up to their meeting with Serren. The exploration-based adventure game fleshes out character history as well as expanding the world, as Ismael explores southern Arizca.
HTML:
</blockquote>

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<div class="topicheading">
  Screenshots
HTML:
</div>
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<blockquote>
Screenshots from Sandfall: Ruin
Shooting pots on a test map.
Jack Iscariot in Hazaga.
Screenshots from Sandfall (old version)
Early version of the shooting system.
An area in Caste city. (slightly newer version)
Serren vs Ringo in the pit fight minigame.
Screenshots from Sandfall: Nomad
Ismael in the desert outside of Hazaga.
HTML:
</blockquote>

HTML:
<div class="topicheading">
  Downloads
HTML:
</div>
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<blockquote>
Okay guys and gals, check this out. I've got the battle system tech demo released tonight, just like I've been promising on irc all day. Let me break down for you exactly what this thing is: it's a couple of maps with enemies and the battle system, which is more of less complete. Remember that it's just for feedback on the main systems, so it's rather brief.

I'd love as much real feedback and criticism as I can get for this. Any questions or anything, just ask.

:fro: Click here to download! :beard:
HTML:
</blockquote>
 

konata

Member

Looks very interesting, there's a unique style in this that really adds to the feel of the game. I love the HUD in the battle system. It would be nice to see more Sandfall screenshots, but take your time ^^.
 
@Malachi: Cause he is an admin...

The game looks real good. It's nice to see you actually working on this AGAIN...even though I like the looks of Playwright...
 
@Malachi: Cause he is an admin...

Any sponsor can do it if they know how.

The game looks real good. It's nice to see you actually working on this AGAIN...even though I like the looks of Playwright...

Playwright is still under way, but as I've said about that project it serves primarily as a motivation to work on the geredrethM sprite template. Sandfall is, and has been for some time, my primary project.
 
Impreza":z1u6p0ss said:
@Malachi: Cause he is an admin...

You just have to add the right html to your post, (and be a sponsor or mod I think). I didn't realise you could use that amount of html though, I thought it was just things such as marquees, and text formatting. Does this mean iFrames are possible? (An easy way of posting videos in your thread :)). I might have to save up and become a sponsor :)

Gotta say I've always liked Sandfall, just for it's different-ness. A whole game set in the desert, when everyone knows deserts are the hardest things to map well. (Gamble was ace too).
 

Sabao

Sponsor

Mods can't do it, unfortunately. Not me anyway. :(

Sharp as always, Wes. Sharp as always. If ya don't mind, I'm stealing the project info template to prettify my own. :>
 
simply sexcellent. :D
I wish I could make games as good as this...No doubt, Sandfall's gonna inspire me to make better games.

I'll be downloading this the moment it comes out.
 
You restarted again? It still looks great :D

hmm kind of sad that my CBS isn't in there anymore, I'll just release it to the public later on then.
 
Lookin' good, Des, lookin' very good.

First of all, you win the award for best project thread, 'case you cheated by using html(or whatver.).  ;)

So, this is the infamous Sandfall that I've heard so much about. Well, not really, but I've heard about how promising it is. I gotta say, that it looks to be very fun.

I already had a go at that battle system demo, and it's pretty damn fun. I bet that it'll be much better when(if?) you implement more features.

I have a quick question: Is Serren the only playable character(I can guess the answer to this.)? If so, then, are there any allies that help you during battle? I ask this, because I usually don't play RPGs with only a single player characters, mainly because it makes me feel lonely. ;_;

I really do love that template of yours. What was it called again? Geredeth? Anyway, the sprites look terrific with the subdues palette. I like the eyes, too.

Well, not much to say... Good luck! I hope you enjoy developing this, as much as I'm sure many will enjoy play it.
 
I have a quick question: Is Serren the only playable character(I can guess the answer to this.)? If so, then, are there any allies that help you during battle? I ask this, because I usually don't play RPGs with only a single player characters, mainly because it makes me feel lonely. ;_;

Yes, Serren is the only playable character, but I can guarantee that you won't feel lonely. The game is packed with characters and character interactions. All of the major dungeons are planned to be explored with NPC characters (in one particular dungeon you are working to undo the damage caused by two members of Cold Blood, in another you will be trapped with another character and as you go through you will find puzzles that he has already solved which will give you clues to solving your own, and in the final dungeon you alternate control of Serren and another character to manipulate switches, etc). And in the desert (the part that you would expect to be the most empty), there is going to be a lot of variety in terms of other travelers, and little houses along the paths, etc. Essentially the world is populated and the game will reflect that. Hell, the single-character device probably gives me more room to flesh out the NPC characters around Serren's main quest.

I really do love that template of yours. What was it called again? Geredeth? Anyway, the sprites look terrific with the subdues palette. I like the eyes, too.

This game actually uses a modified RTP template.
 
Despain":3uz4rq1i said:
This game actually uses a modified RTP template.

So it does. O_O They were just so heavily edited that I couldn't tell, until I looked a lot closer. Which is a good thing. Nice work!

Oh, and I have another question: Since you've said a little bit about the other countries, will we be able to explore those, as well? Seeing green fields, and clear rivers, and such sounds like it'd be a breath of fresh air after seeing so much desert.
 
Oh, and I have another question: Since you've said a little bit about the other countries, will we be able to explore those, as well? Seeing green fields, and clear rivers, and such sounds like it'd be a breath of fresh air after seeing so much desert.

Pacatl plays a major role in Sandfall: Artifact and Seyenne plays a role in Sandfall: Plague (two games that will likely not get made unless this one is finished and is incredibly popular, there is an extensive Sandfall canon that spans at least five major games with a bunch of small subgames). Seyenne was also the setting of The Middle World, an old project that is now unfortunately long gone.

Both countries will be mentioned in Sandfall and there is a chance that they will be seen in flashbacks, but they aren't visited in the main story.
 
Ah, okay. Thanks for answering that.

May I just say that the speed at which you respond to people's answers, and the detail with which you answer, makes me believe that this grow to be great. Nobody likes a fickle, and unresponsive developer.  ;)
 
Looks very good.

One question, ever think about implementing 8 way movement to the game? I recall there being a script like that around here..can't remember the name though.
 

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