Greetings,
I am looking for something that I will simply call a Rune Stone Script.
Basically for each piece of armor and weapon you would beable to equip an item called a rune stone.
Now, here's the thing, the rune stones are created by the player from objects you can buy/find called ylem stones. Basically, the player has three choices when making the rune stone.
He can....
dump all of his SP points in it as an SP bank.
Dump all his SP in it, giving it an elemental attack.
dump all his SP in it, and selecting a spell to place in
it.
Now...
If he makes it into an SP bank, when he equips it on a weapon/armor, he needs to be able to pull SP off of it. Once all the SP is removed from the rune stone, it changes back into ylem stone.
If he gives it an elemental attack/defense property. It will...
.....add elemental damage to attack if on weapon.
....add elemental defese if on armor.
Each time this is used the SP will drop by a small number. Once the SP is dropped to 0, th rune stone turns back into ylem stone.
If he puts a spell in the weapon/armor, it will cast the spell for him when he chooses to do so. The spell takes it's cost from the weapon/armor's SP. When the weapon/armor's SP is down to 0, the rune stone turns back to yelm stone.
If a rune stone turns back to ylem stone, it no longer has any of the given properties. It will however be able to change back to a rune stone, should the player make it back into a rune stone.
Also the rune stones need to be able o be recharged. The player should be able to recharge any equipped rune stones by spending a percentage of his own SP. Thus replenishing the rune stone's spent SP.
The spells or effects of the rune stone should only be able to be used when the rune stone is equipped.
I imagine this may be a difficult script to make. Hopefully however it can be made.
I am looking for something that I will simply call a Rune Stone Script.
Basically for each piece of armor and weapon you would beable to equip an item called a rune stone.
Now, here's the thing, the rune stones are created by the player from objects you can buy/find called ylem stones. Basically, the player has three choices when making the rune stone.
He can....
dump all of his SP points in it as an SP bank.
Dump all his SP in it, giving it an elemental attack.
dump all his SP in it, and selecting a spell to place in
it.
Now...
If he makes it into an SP bank, when he equips it on a weapon/armor, he needs to be able to pull SP off of it. Once all the SP is removed from the rune stone, it changes back into ylem stone.
If he gives it an elemental attack/defense property. It will...
.....add elemental damage to attack if on weapon.
....add elemental defese if on armor.
Each time this is used the SP will drop by a small number. Once the SP is dropped to 0, th rune stone turns back into ylem stone.
If he puts a spell in the weapon/armor, it will cast the spell for him when he chooses to do so. The spell takes it's cost from the weapon/armor's SP. When the weapon/armor's SP is down to 0, the rune stone turns back to yelm stone.
If a rune stone turns back to ylem stone, it no longer has any of the given properties. It will however be able to change back to a rune stone, should the player make it back into a rune stone.
Also the rune stones need to be able o be recharged. The player should be able to recharge any equipped rune stones by spending a percentage of his own SP. Thus replenishing the rune stone's spent SP.
The spells or effects of the rune stone should only be able to be used when the rune stone is equipped.
I imagine this may be a difficult script to make. Hopefully however it can be made.