Here is the full graphics sheet: http://a.imageshack.us/img801/941/foean ... aphics.png
What's Expected:
Must Have:
Would Like:
In-depth Information:
The Spells
Currently, what we have in terms of spells is:
The Rune Magic System
The Gems
Uses in the grids; * = Primary use
The Field of Elements (FoE) Grid
The Field of Elements grid is used to gain access to spells earlier than you would gain them through leveling. The grid expands as you level, allowing you access to new spells sets. Single Element Tiers 1 and 2 are available for early access through the grid, but only on a temporary basis. The only way to permanently gain these spells is through regular leveling. Once each spell is learned, the corresponding gem combination on the grid is rendered useless.
If anyone has any additional questions, feel free to ask.
What's Expected:
Must Have:
- Change "Save" -> "Runes"
- Only 1 character is able to use the grid, so if possible, make it so that when this character is not in the party, the "Runes" option is grayed out.
- For convenience, whenever you place a "correct" gem combination, a message pops up saying something like "Accessed the _____ Element spell _____!"
- Once the spell has been learned permanently through leveling, the message changes to say "Spell already learned."
Would Like:
- If possible, we would like an option that allows you to save their current gem setup for future use.
- Ex: Say you placed the correct combination of gems that result in the use of a Triple Element: Fire + Water + Wind spell. For ease of use, we'd like for the script to allow you to save that setup and be able to reload it whenever you want. What we want would be a side-menu with all the correct combos for each spell. If you have never correctly placed a gem combo for a spell on the grid before, that spell would be grayed out until you have.
- If it is too difficult to script a way to save your own custom setup, then just make a default setup for each spell, using the least amount of gems possible.
In-depth Information:
The Spells
Currently, what we have in terms of spells is:
- 12 Single Element spells
Single Element spells are learned permanently through leveling, though you may use the Field of Elements grid to prematurely access Tiers 1 and 2 earlier than you'd be able learn them. Tier 3 is learned exclusively by leveling.
Tier 1
- Fire 1 = learned at lvl 3
- Water 1 = starting spell**
- Wind 1 = learned at lvl 7
- Earth 1 = learned at lvl 11
Tier 2
- Fire 2 = learned at lvl 14
- Water 2 = learned at lvl 17
- Wind 2 = learned at lvl 20
- Earth 2 = learned at lvl 22
Tier 3
- Fire 3 = learned at lvl 25
- Water 3 = learned at lvl 28
- Wind 3 = learned at lvl 31
- Earth 3 = learned at lvl 33
- 6 Dual Element spells
To be able to use a Dual Element spell, Element1's power must equal Element2's power, except if an Element3 is present and dominant on the grid (thus resulting in a Triple Element spell*). Element1 and Element2 each must have a Power Output greater than or equal to 50%. Refer to power list below.
Elemental Gem Power List:
(Gem Size) = (Power Output)
- Big Square Gem = 100%
- Big Rect. Gem = 75%
- Medium Square Gem = 50%
- Small Rect. Gem = 25%
- Small Square Gem = 10%
Spells:
- Fire + Water
- Fire + Wind
- Fire + Earth
- Water + Wind
- Water + Earth
- Wind + Earth
* A more in-depth explanation will be included in the Field of Elements section of the guide. - 12 Triple Element spells, and
In order to use a Triple Element spell, 3 different elements must be present on the grid, 1 of which should have a greater power output than the other 2 elements. These spells are divided by the dominant element and then split into 2 or 3 parts (Primary, Secondary, and/or Tertiary) depending on the power output. Battle damage is determined by the total power output per element on the grid at the time*. Refer to power list below.
Elemental Gem Power List:
(Gem Size) = (Power Output)
- Big Square Gem = 100%
- Long Rect. Gem = 75%
- Medium Square Gem = 50%
- Small Rect. Gem = 25%
- Small Square Gem = 10%
Spells:
- FIRE DOMINANT:
- Fire + Water + Wind
- Fire + Water + Earth
- Fire + Wind + Earth
- WATER DOMINANT:
- Water + Wind + Fire
- Water + Wind + Earth
- Water + Fire + Earth
- WIND DOMINANT:
- Wind + Earth + Water
- Wind + Earth + Fire
- Wind + Water + Fire
- EARTH DOMINANT:
- Earth + Fire + Water
- Earth + Fire + Wind
- Earth + Water + Wind
* A more in-depth explanation will be included in the Field of Elements section of the guide. - 1 Quadruple Element spell.
In order to use the Quadruple Element spell, 4 different elements must be present on the grid and have an equal power output that is =50% across each gem. This can only be achieved by placing 4 Medium Square gems of each element on the grid.
Spell:
Fire + Water + Wind + Earth
The Rune Magic System
The Gems
Uses in the grids; * = Primary use
The Field of Elements (FoE) Grid
The Field of Elements grid is used to gain access to spells earlier than you would gain them through leveling. The grid expands as you level, allowing you access to new spells sets. Single Element Tiers 1 and 2 are available for early access through the grid, but only on a temporary basis. The only way to permanently gain these spells is through regular leveling. Once each spell is learned, the corresponding gem combination on the grid is rendered useless.
Levels 1-8
Gem sizes you can place:
By level 11, all SE Tier 1 spells will have been learned permanently, allowing premature access to Tier 2 spells. After all Tier 1 spells have been learned, Small Square gems will be rendered useless on FoE Level 1.
Examples:
1: Gain access to Fire 1
2: Gain access to Fire 2, Water 1, and Earth 1
3: Gain access to Fire 2 and Earth 2
Gem sizes you can place:
- Small Square
- Small Rectangle
- Medium Square (useless on this level)
- 1-4 Single Element Tier 1 spells, AND/OR
- 1-2 Single Element Tier 2 spells
By level 11, all SE Tier 1 spells will have been learned permanently, allowing premature access to Tier 2 spells. After all Tier 1 spells have been learned, Small Square gems will be rendered useless on FoE Level 1.
Examples:
1: Gain access to Fire 1
2: Gain access to Fire 2, Water 1, and Earth 1
3: Gain access to Fire 2 and Earth 2
Levels 9-18
Gem sizes you can place:
By level 22, all SE Tier 2 spells will have been learned permanently. Premature access to Tier 3 spells is not given through the FoE grid. These are only gained through leveling. After level 22, Small Rectangles will be rendered useless on FoE Level 2.
Examples:
1: Gain access to Earth 1 (until lvl 11), Water 2 (until lvl 17), Wind gem unused
2: Gain access to no spell, as Dual Element spells are only available after lvl 33.
3: Gain access to Fire 2, Water 2, Wind 2, and Earth 2 (until lvl 22, when all Tier 2 spells are learned)
Gem sizes you can place:
- Small Square (useless on this level after lvl 11)
- Small Rectangle (useless on this level after lvl 22)
- Medium Square (useless on this level)
- Big Rectangle (useless on this level)
- 1-4 Single Element Tier 1 spells (until lvl 11), OR
- 1-2 Single Element Tier 2 spells
By level 22, all SE Tier 2 spells will have been learned permanently. Premature access to Tier 3 spells is not given through the FoE grid. These are only gained through leveling. After level 22, Small Rectangles will be rendered useless on FoE Level 2.
Examples:
1: Gain access to Earth 1 (until lvl 11), Water 2 (until lvl 17), Wind gem unused
2: Gain access to no spell, as Dual Element spells are only available after lvl 33.
3: Gain access to Fire 2, Water 2, Wind 2, and Earth 2 (until lvl 22, when all Tier 2 spells are learned)
Levels 19-33+
Gem sizes you can place:
By level 33, all SE Tier 3 spells will have been learned permanently, allowing premature access to Dual Element spells. Dual Element spells are learned permanently through sidequests only. To be able to use a Dual Element spell, Element1's power must equal Element2's power. Element1 and Element2 each must have a Power Output greater than or equal to 50%. Refer to power list below:
Elemental Gem Power List:
(Gem Size) = (Power Output)
Examples:
1: Gain access to the Dual Element spell Earth + Wind
2: Gain access to the Dual Element spell Water + Wind
3 & 4: Gain access to the Dual Element spell Fire + Wind; although you are able to place 4 Small Square gems for two different elements on the grid, it is not recommended as it is rather inconvenient.
Gem sizes you can place:
- Small Square
- Small Rectangle (useless after lvl 22 to learn Tier 2 spells.)
- Medium Square
- Big Rectangle (useless on this level until 33+)
- 1-3 Single Element Tier 2 spells, AND
- 1 Dual Element spell
By level 33, all SE Tier 3 spells will have been learned permanently, allowing premature access to Dual Element spells. Dual Element spells are learned permanently through sidequests only. To be able to use a Dual Element spell, Element1's power must equal Element2's power. Element1 and Element2 each must have a Power Output greater than or equal to 50%. Refer to power list below:
Elemental Gem Power List:
(Gem Size) = (Power Output)
- Big Square Gem = 100%
- Big Rect. Gem = 75%
- Medium Square Gem = 50%
- Small Rect. Gem = 25%
- Small Square Gem = 10%
Examples:
1: Gain access to the Dual Element spell Earth + Wind
2: Gain access to the Dual Element spell Water + Wind
3 & 4: Gain access to the Dual Element spell Fire + Wind; although you are able to place 4 Small Square gems for two different elements on the grid, it is not recommended as it is rather inconvenient.
Levels 33+
Gem sizes you can place:
This grid can only be unlocked through a sidequest. This is where things become a little more complex. In FoE Level 4, you are given access to Triple Element spell set and the Quadruple Element spell. These spells can never be permanently learned.
Dual Elements
Triple Elements
Elemental Gem Power List:
(Gem Size) = (Power Output)
Examples:
1: Gain access to the Triple Element spell Fire + Water + Wind. How? You calculate the total power output for each element.
Quadruple Element
Gem sizes you can place:
- Small Square
- Small Rectangle
- Medium Square
- Big Rectangle
- Big Square
- 1-2 Dual Element spells, AND/OR
- 12 Triple Element spells, OR
- 1 Quadruple Element spell
This grid can only be unlocked through a sidequest. This is where things become a little more complex. In FoE Level 4, you are given access to Triple Element spell set and the Quadruple Element spell. These spells can never be permanently learned.
Dual Elements
- To be able to use a Dual Element spell, these requirements must be fulfilled:
- Element1's power must equal Element2's power, except if an Element3 is present and dominant on the grid (thus resulting in a Triple Element spell).
- Element1 and Element2 each must have a Power Output greater than or equal to 50%.
Triple Elements
- To be able to use a Triple Element spell, these requirements must be fulfilled:
- 3 different elements must be present on the grid
- 1 element’s power must be dominant (Primary), and only 1 can be dominant at one time.
- Spells are divided up based on the dominant element, and are split into 2 or 3 parts based on total power output on the grid (refer to the Elemental Gem Power List below).
- Ex: Fire (100%) + Water (75%) + Wind (25%)
- Primary: Fire, Secondary: Water, Tertiary: Wind
- Ex2: Fire (100%) + Water (25%) + Wind (25%)
- Primary: Fire, Secondary: Water & Wind
- Ex: Fire (100%) + Water (75%) + Wind (25%)
- Spells are divided up based on the dominant element, and are split into 2 or 3 parts based on total power output on the grid (refer to the Elemental Gem Power List below).
- In the case of a Triple Element spell with 2 Secondary elements, the Secondary elements’ power outputs must be >=50% to allow you access to the respective Dual Element spell.
- The spell’s damage in battle is based upon the element’s total power output on the grid (refer to the Elemental Gem Power List below).
- Ex: If you have 1 Big Square fire gem, and 2 Small Rectangle water and earth gems placed on the grid:
- In battle, Fire damage would be at 100% power, Water at 25%, and Wind at 25%
- Any 4th element placed on the grid is considered useless, and is to be excluded from the battle damage equation.
- Ex: If you have 1 Big Square fire gem, and 2 Small Rectangle water and earth gems placed on the grid:
Elemental Gem Power List:
(Gem Size) = (Power Output)
- Big Square Gem = 100%
- Big Rect. Gem = 75%
- Medium Square Gem = 50%
- Small Rect. Gem = 25%
- Small Square Gem = 10%
Examples:
1: Gain access to the Triple Element spell Fire + Water + Wind. How? You calculate the total power output for each element.
- Fire: 100% + 25% = 125%
- Making Fire the dominant element.
- Water: 25%
- Wind: 25%
- Water and wind are equal, but since their power output is <50%, no Dual Element spell is accessed.
- Earth: 10%
- Although not necessary, it is possible to place a 4th element on the grid. But since the power output is so small, Earth is excluded from the battle damage.
- Earth: 75%
- Dominant element
- Wind: 50%
- Water: 50%
- Wind & Water powers are equal to each other, granting access to the Dual Element spell.
- Fire: 10%
- Fire is excluded from battle damage.
- Water: 75%
- Wind: 75%
- There are 2 Primary elements. In this case, it only grants access to the respective Dual Element spell, as Triple Element spells require that there must be only 1 Primary element.
- Earth: 50%
- Earth is excluded from the battle damage.
Quadruple Element
- To be able to use a Quadruple Element spell, these requirements must be fulfilled:
- 4 different elements must be present on the grid
- All 4 elements must have an equal power output across each gem.
- Power output must =50% each
- This can only be achieved by placing 4 Medium Square gems of each element on the grid.
- Although this is possible to achieve on FoE Level 1, FoE Level 4 is the only grid that will grant you access to this spell.
If anyone has any additional questions, feel free to ask.