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Ruins Tutorial

Spoo

Sponsor

Ok, this is the second tutorial by me, so if it is bad...I'm new! For this tutorial you'll need Hypershadow180's tall grass autotile:http://aycu24.webshots.com/image/16183/2001323201925105481_rs.jpg[/img]
Now go ahead and start a new map. Like always you see this:
http://aycu40.webshots.com/image/16479/2003030483955077983_th.jpg[/img]
Make a few not so neat paths(It is ruins after all!):
http://aycu16.webshots.com/image/18575/2003058381095044127_th.jpg[/img]
And Immediatly go to layer 2, where the grass autotile comes into play Remember to make it nice and messy!:
http://aycu31.webshots.com/image/15510/2003062277373568310_th.jpg[/img]
Now for the buildings! Go on to layer 3. I've always done the front of my ruins first, but that is my personal opinion:
http://aycu09.webshots.com/image/18328/2003067751655191449_th.jpg[/img]
Finish up the basic shapes of your buildings:
http://aycu02.webshots.com/image/18001/2003009340933685109_th.jpg[/img]
Now, start on the details, such as cracks in the building, breaks in the walls, all that good stuff:
http://aycu15.webshots.com/image/16974/2003081245195277126_th.jpg[/img]
We are in the last few stages of our ruins now. Go ahead and add some trees, use the layers to your advantage!:
http://aycu25.webshots.com/image/15224/2003051181037812316_th.jpg[/img]
The final step, the broken pots:
http://aycu29.webshots.com/image/17028/2003077789831139385_th.jpg[/img]
I hope this helped anyone out there with their mapping, and there will be another tutorial coming soon!
Next time: The Cave
 
May I ask you to post your next tutorials in just one topic? If you don't, I'll merge them for you. Your tutorials may be nice for the people without any mapping knowledge, but they're too flawed to warrant so much forum space. I suggest joining the mapping academy, once it opens again. You're currently neglecting a huge part of the tileset, that could have been used to add further details and spice up your map a bit. And I also suggest you to take the final screenshots without any dimmed layers, so that people can actually see how the map turned out.
 

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