Hello!
I'm here to request a Harvest Moon style Rucksack/Inventory script.
I've search for a long time, through many forums trying to find something similar to this script, but sadly I have been unsuccessful.
THE REQUEST
I want this inventory to have some specific features. Such as:
- Limited amount of items.
- Some items can be stackable and other can't.
- Distinguish between "Weapons/Tools" and "Items".
I've created a picture to show you how this couls look.
This picture shows the general outlook of the inventory.
Note that only two kinds of items are used in the game. Weapons and Items. And they are
separatede like shown in the picture
DETAIL INFORMATION
As you can see each item has it's own slot. The amount of space in your rucksack can change according
to a variable.
On this case each slot is this image:
DIMENSIONS AND SLOTS
There can be only three different sizes for the rucksack:
- Small Rucksack
The small rucksack capacity has been changed since 3 stored items may be more
difficult than 2.
This image also contains the dimensions of the windows.
I've modified the picture size too according to Blue Scope's suggestions.
-Medium Rucksack
As you can see the medium rucksack only adds one slot to the rucksack.
It mantains the slots "Y" position.
-Large Rucksack
The large rucksack will double the medium rucksack size.
The large rucksack has to change the Y positions of the slots.
Some things that must be noted:
- The rucksack capacity is doubled with each upgrade, meaning first one has 2, next has 4, and last one has 8.
- There are only three rucksack sizes, and you buy them throughout the game. Therefore Rucksack size can't be decreased.
-As mentioned before, there are only two item categories: Weapons/Tools, and Consumable Items. The game won't give the
player other kinds of items, so "Armor" items are not applied.
ACTIVE ITEMS
The "Held Item" or "Active Item" is already scripted.
just by adding the line
REFERENCE IMAGES
These are other images showing a similar system. They are all from
different Harvest Moon Games.
Thank you for reading.
I'm here to request a Harvest Moon style Rucksack/Inventory script.
I've search for a long time, through many forums trying to find something similar to this script, but sadly I have been unsuccessful.
THE REQUEST
I want this inventory to have some specific features. Such as:
- Limited amount of items.
- Some items can be stackable and other can't.
- Distinguish between "Weapons/Tools" and "Items".
I've created a picture to show you how this couls look.
This picture shows the general outlook of the inventory.
Note that only two kinds of items are used in the game. Weapons and Items. And they are
separatede like shown in the picture
DETAIL INFORMATION
As you can see each item has it's own slot. The amount of space in your rucksack can change according
to a variable.
On this case each slot is this image:
DIMENSIONS AND SLOTS
There can be only three different sizes for the rucksack:
- Small Rucksack
difficult than 2.
This image also contains the dimensions of the windows.
I've modified the picture size too according to Blue Scope's suggestions.
-Medium Rucksack
It mantains the slots "Y" position.
-Large Rucksack
The large rucksack has to change the Y positions of the slots.
Some things that must be noted:
- The rucksack capacity is doubled with each upgrade, meaning first one has 2, next has 4, and last one has 8.
- There are only three rucksack sizes, and you buy them throughout the game. Therefore Rucksack size can't be decreased.
-As mentioned before, there are only two item categories: Weapons/Tools, and Consumable Items. The game won't give the
player other kinds of items, so "Armor" items are not applied.
ACTIVE ITEMS
The "Held Item" or "Active Item" is already scripted.
just by adding the line
My character will go around holding the item., like so:$game_player.hold_item($data_items[n])
REFERENCE IMAGES
These are other images showing a similar system. They are all from
different Harvest Moon Games.
Thank you for reading.