Real-time strategy
Real-time strategy (RTS) games are a genre of computer wargames which do not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II.
In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.
The Wikipedia provided description should be unnecessary.
I am shocked at the lack of interest of RTSs on this forum. Sure, the primary genre is RPGs and all, but aren't RTSs pretty close relatives of them? Can someone please show some interest?
RTSs were basically my first non-kiddie PC games. I started playing Command & Conquer [intelligently] at a fairly young age (probably no older than six or so), and I stuck with that for several years. It was fun and challenging but the lack of a skirmish game type had me bored after a while, so I picked up an at the time new game that, in my opinion, was very underrated. Real War: Rogue States; this game consisted of a pretty good mix of tactics and base building, and it had a nice customizable skirmish system to it. I still play this from time to time, though I play other things more.
After RWRS I moved on to the more popular games Warcraft III and Starcraft. These games were different and therefore hard on me. I positively loved WCIII's online (DotA, Tower Defense, etc.) and it's map editor (Fun fact: Had I not bought WCIII, I wouldn't be making RPGs today).
Somewhere in the gaps of this history I also got interested in Stronghold, the castle sim. This was thanks to my brother-in-law who let me borrow the game briefly. Stronghold was also a very customizable game and I liked the balance of social, economical, and military management it provided. Stronghold Crusader is still one of my favorite games to date. I would pick up Stronghold 2, but I can't find a copy anywhere and, quite frankly, the 3D version just doesn't seen like it'd be the same great game I played before.
tl;dr I like RTSs, how 'bout you?