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RTP to HK by Cerulean Skye

Venetia;263047 said:
That's cool, I'm not really a credit bloodhound, I was just offering info. But they do look good, and come to think of it, their more serious expressions would really mesh well with a more serious game.

:) I realize that V. I guess I came across as kinda owly there. I'm just all stressed and tired by this new career I've taken on as an Office Manager. Ugh. Too much work, no spriting make CS a dull girl.

Nope, I like it if people are credited properly. It takes a great deal of time to accomplish these things. So: Credit where it's due. ^__^ Thanks for all your imput Venetia. I appreciate it.

BTW: This style of mine was developed with a serious game in mind. So I suppose the style would reflect that.

In example, here are some original sprites for my game.
http://img251.imageshack.us/img251/6901 ... eiewo9.png[/IMG]
(These are not for use or duplication and are my personal property until otherwise stated):thumb:
 
Wow, the hair is magnificent. I suck donkey you-know-what at hair, it doesn't matter what lessons I follow :p. Now that I'm getting used to the faces, I actually kinda like them. They add a lot more character to the ...... characters.

I'm very impressed, and would love to see the game for it. Good work :)
 
I decided to try a sprite, RTP remake, on the unmodded Half Kaizer template to see people like more. CC is encouraged.

Sorru about not updating sooner, but life has an evil way of taking over everything. LOL.
 
Thanks show. I've been trying to sort of "duplicate" your spriting techniques, so as to create a moderate amount of similarity for when you release your sets. That way there is more of a data base of Kaizer sprites. Although, your footsteps are definitely hard to follow in......LOL.

Added a remake of mage 01. I don't know if I like him or not. Hmmm.
 
Yes. It's because I'm working on the unmodded template. The original modded one has a wider head 2px wider 2 taller I believe. I'm trying figure out how to fix that. Any suggestions?
 

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