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RTP Compatible Animated Water

Probably the strangest looking Autotile that you've ever seen:



I've been wanting to try making this for a long time, and finally took the time to see if it could be done. I'm pretty pleased with the results, especially being able to get it down to a single autotile (originally I was thinking I would need two). I hope some of you can find a use for this, I think it adds a lot to the RTP. This should work with any of the RTP cliff pieces, although you may need to adjust the autotile's hue/color/brightness.

Here's a little sample that I managed to get animated so that you can see what it actually does:

waterexample.gif


How to use this Autotile:
1. Map the top part of the cliffs (the parts on the bottom in my animated pic) on the 3rd layer.
2. Map the animated autotile on the 2nd layer, you will be putting it under all the cliff pieces that are on the 3rd layer, and up onto the other cliff pieces that should be on the first layer.
3. You will notice that when the cliffs switch from a curved to a straight piece, that the autotile is not automatically working correctly. Correct these errors by double clicking on the autotile, and replacing it with the appropriate 3 pieces:
helpth.png

4. This should be all you need to do! if you want a tree or something hanging over the water, remember you can use an event and select the graphic from the tileset and put those over the cliffs in the 3rd layer. You can also put stuff under the water on the 2nd layer, and then remap the pieces of the water you need on the 3rd layer.

This autotile is free for use so long as your project is non-commercial and you credit me.
 
Wao! I have been looking all over for these >.<
Thanks a lot ^^;

Hao about different color/waves for different kinds/depth water ^^;
 
I tried to see if I could submit it, but I don't think everything is working at the moment. When the resource submission is up and working again I'll definitely submit it.
 
wow, this is really nice!
you know if you made one that went the opposite direction, with more of a sheen effect to it, and then layered them in the map editor, you could get some sick looking ocean tiles I'll bet.
 
Hmm, I tried messing with making a less transparent tile that combined in with the water, for mapping out deeper areas of water. It didn't really work at all, just isn't going to work with this style of water I don't think. Surprisngly using the RTP ocean water on 1st layer, and then mapping this water on the layer above ends up looking fairly decent.

I'll try what you're talking about too Ven, although if I'm getting what you're saying, wouldn't it be better to just combine them as a new autotile rather than using 2 autotiles and 2 layers?
 
piggman, you are AMAZING.

My only nitpicks are, the line where water ends is a little too bright and undulates up and down a little too much (although I suspect it would look better as an ocean water tile).
Otherwise, it looks perfect.
 
Thank's Regi!

I think the rate at which it undulates is a bit of a personal preference thing, I tried it several different ways (down,up,down,up, ect. and down,static,up,static ect.) and just ended up liking this rate the best (even for something like a lake or river).
 

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