Alright, so lemme kick off by saying that I do have a limited knowledge of scripting.
However, something I notice more often than not is that I need to choose something that RPG Maker XP doesn't consider valid (ie. enemy and skill-user, or all allies AND enemies), and I'm looking for variables that are hard-to-fetch (ie. skill user's [HP/total] as %).
All I'm requesting is a system that allows for a bit more flexibility in whom/what to choose for variables. If it's injections into Game_BattleAction and a few other places, then I'm all for it, and I AM willing to collaborate with any potential takers. If it's just Common Events pointing to a custom-scripted event, then that's also very much viable as a "toolkit" for people to use on here too.
However, something I notice more often than not is that I need to choose something that RPG Maker XP doesn't consider valid (ie. enemy and skill-user, or all allies AND enemies), and I'm looking for variables that are hard-to-fetch (ie. skill user's [HP/total] as %).
All I'm requesting is a system that allows for a bit more flexibility in whom/what to choose for variables. If it's injections into Game_BattleAction and a few other places, then I'm all for it, and I AM willing to collaborate with any potential takers. If it's just Common Events pointing to a custom-scripted event, then that's also very much viable as a "toolkit" for people to use on here too.