Ever had trouble getting your characters and enemies to balance out? Tied of starting and stopping test battles because the damage wasn't right? Frustrate no more, for here is the answer! This application loads your RPG Maker project and can preform all the necessary damage calculations for you. It even takes elements into concideration! Changes you make to the game's database (In RPG Maker) will not immediately reflect in the program, however there is a quick option to reload the database (Ctrl+R). This makes testing quick and easy.
The main screen, showing the actors and enemies. This data was loaded from a default RMVX game.
A default Ralph attacks a default Slime.
Download standalone VX version: http://dl.dropbox.com/u/337225/VX_Damage_Calc.exe
Download standalone XP version: http://dl.dropbox.com/u/337225/XP_Damage_Calc.exe
Download source version (Requires ruby and wxruby to run): http://dl.dropbox.com/u/337225/Damage_Calc.zip
The source version includes both VX and XP versions. Just change the MODE variable in Version.rb to change between them. Run init.rbw to run the program.
**NEW** XP version released September 17, 2009.
The main screen, showing the actors and enemies. This data was loaded from a default RMVX game.
A default Ralph attacks a default Slime.
Download standalone VX version: http://dl.dropbox.com/u/337225/VX_Damage_Calc.exe
Download standalone XP version: http://dl.dropbox.com/u/337225/XP_Damage_Calc.exe
Download source version (Requires ruby and wxruby to run): http://dl.dropbox.com/u/337225/Damage_Calc.zip
The source version includes both VX and XP versions. Just change the MODE variable in Version.rb to change between them. Run init.rbw to run the program.
**NEW** XP version released September 17, 2009.