Zekallinos
Sponsor
Alright, here's another request that could probably be useful to many other people. What I need is rather self-explanatory, I need to be able to rotate an animation. It doesn't have to be rotating while animating, more like the whole thing is turned to begin with (every frame has the same rotation). And I'm not talking only about the "Angle" propriety of the Animations Cells, since it has to be rotated according to animation center (which will always be middle - 0,0 , not screen or anything) (so basically there's a bit of trigonometry involved). I can't really do this manually, since I'd probably need about 100 angles out of the 360.
I hope this is actually doable, since this "class Sprite_Character < RPG::Sprite" is where the animation are handled (I think?). If it is great, then I owe you in advance ^^. Also, IF possible, I'd like to be able to stop the animation before a certain frame is reached, but that is if it's not too much trouble (like Animation.call(name, frame, angle) or something).
I hope this is actually doable, since this "class Sprite_Character < RPG::Sprite" is where the animation are handled (I think?). If it is great, then I owe you in advance ^^. Also, IF possible, I'd like to be able to stop the animation before a certain frame is reached, but that is if it's not too much trouble (like Animation.call(name, frame, angle) or something).