by Prexus
There are two basic types of roof that need addressing.
Port Town Roofing
The first is the Port Town roof. This is my least favorite to map with, because it isn't very versatile. The trick to using it properly lies in combining the two types of roof tiles. The blue, steeped roof, and the flat stone(?) roof.
Since the flat roof is easy enough to use, here are three images to explain how to and how not to use the Blue roof tiles.
Incorrect Front-View Usage
http://i177.photobucket.com/albums/w233 ... rrectA.png[/IMG]
This is a common mistake, because the given tiles for the wall are Four(4) tiles in height, but you are required to use them at a height of Five(5) to properly use the roof tiles, as seen below.
Correct Front-View Usage
http://i177.photobucket.com/albums/w233 ... rrectA.png[/IMG]
Correct Side-View Usage
http://i177.photobucket.com/albums/w233 ... rrectB.png[/IMG]
For reference, this is pretty self explanatory.
An important note when using the Blue roof tiles, is that they can't be used in T or L-Junction shapes. They must make perfectly square houses. This is where using the Flat Roof tile comes in handy.
http://i177.photobucket.com/albums/w233/Weeaboo66/PortTownJunction.png[/IMG]
Post Town Roofing
Post Town Roofing is a bit trickier to figure out, but once you've got it down, it's a cake walk. The tiles don't allow for much interpretation, though, so the buildings tend to look all the same.
The tileset itself shows you how to make straight vertical and horizontal buildings, so I will address in detail making junctions.
The important tiles in making a junction are at the very bottom of the tileset, and aren't very obvious.
http://i177.photobucket.com/albums/w233/Weeaboo66/PostTownJunctionTiles.png[/IMG]
These are the keys to making a good junction.
http://i177.photobucket.com/albums/w233 ... tTownA.png[/IMG]
Use these two tiles together to make a seamless transition from vertical to horizontal.
http://i177.photobucket.com/albums/w233 ... tTownB.png[/IMG]
And use these tiles to create a logical roof center.
By using these tiles in various combinations, you can create effects such as these...
http://i177.photobucket.com/albums/w233/Weeaboo66/PostTownPossibilities.png[/IMG]
The first is the Port Town roof. This is my least favorite to map with, because it isn't very versatile. The trick to using it properly lies in combining the two types of roof tiles. The blue, steeped roof, and the flat stone(?) roof.
Since the flat roof is easy enough to use, here are three images to explain how to and how not to use the Blue roof tiles.
http://i177.photobucket.com/albums/w233 ... rrectA.png[/IMG]
This is a common mistake, because the given tiles for the wall are Four(4) tiles in height, but you are required to use them at a height of Five(5) to properly use the roof tiles, as seen below.
Correct Front-View Usage
http://i177.photobucket.com/albums/w233 ... rrectA.png[/IMG]
Correct Side-View Usage
http://i177.photobucket.com/albums/w233 ... rrectB.png[/IMG]
For reference, this is pretty self explanatory.
An important note when using the Blue roof tiles, is that they can't be used in T or L-Junction shapes. They must make perfectly square houses. This is where using the Flat Roof tile comes in handy.
Post Town Roofing
Post Town Roofing is a bit trickier to figure out, but once you've got it down, it's a cake walk. The tiles don't allow for much interpretation, though, so the buildings tend to look all the same.
The tileset itself shows you how to make straight vertical and horizontal buildings, so I will address in detail making junctions.
The important tiles in making a junction are at the very bottom of the tileset, and aren't very obvious.
These are the keys to making a good junction.
http://i177.photobucket.com/albums/w233 ... tTownA.png[/IMG]
Use these two tiles together to make a seamless transition from vertical to horizontal.
http://i177.photobucket.com/albums/w233 ... tTownB.png[/IMG]
And use these tiles to create a logical roof center.
By using these tiles in various combinations, you can create effects such as these...
Most of the other Town tilesets, such as the Forest Town, Snow Town, and Mining Town use identical tile combinations to produce the same results.
Adieu!