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rmxv passability problem

I'm having this weird passabilty problem in rmxv.  Basically, all my maps are turning out like this.


I checked the passabilty of the building tiles, and they're all set so that they -shouldn't- be passable.  Checked all the events, and theres nothing there making the player or npcs get the "Through" or "Above Player" property.  I tried making new maps and got the same results.  Oddly enough, when I copy+pasted the map into a new rmxv program, the problem went away. 

Whatever the bug it, it only seems to be affecting the A tileset; all other tiles that are marked as impassable in tilesets B through D are unpassable.

Short of copy+pasting several dozen maps, does anyone know what might fix this problem?  Things i've checked for already are

1.  Passability: all the house tiles are set to X
2.  Events:  There are no events granting through or above player properties
3.  Scripts: There are no custom scripts that might cause this.
4.  Other layers:  New maps have the same problem, and the layering system isn't exactly like xp

Any ideas?

Edit:
After playing around with the files, apparently the problem is being caused by the System.rvdata.  Fixing the problem was as easy as making a new project, copying the new projects system.rvdata, then pasting it over the exisiting projects file.
...
Now, who here has any idea what that data file does and why would it make all the first layer tile passable?  Aside from changing/storing the opening song on the titlescreen?
 
I got the same problem once when I messed around with the passability settings, the priority of the empty block on the upper-left corner of tileset B should be set to the highest, the "star". If it's set to "X" you can't move, and if it's "o", you can walk everywhere.

http://img514.imageshack.us/img514/7206/dsux3.png[/img]

The passability settings are stored in that datafile too, so pasting an older/unchanged file fixed it, atleast when I tried it.
Hope that helps.
 

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