I am trying to emulate rmxp's default tilemap class, but I've encountered a z-coordinate problem. Does anyone know how many sprites are used in the tilemap? Is it one for each z-coordinate? Or one for each layer? Or something entirely different? Do the z-coordinates of the sprites change as the tilemap scrolls? Any help would be welcome.
EDIT: Okay, I semi-solved this problem, now I have a new problem. What is the most efficient way to handle autotiles? A sprite for each autotile? One sprite that has all the autotiles? Using the Bitmap#blt method on the already-existing three layers? And how many frames should pass before the autotiles update? I don't want it to lag the game or anything.
EDIT: Okay, I semi-solved this problem, now I have a new problem. What is the most efficient way to handle autotiles? A sprite for each autotile? One sprite that has all the autotiles? Using the Bitmap#blt method on the already-existing three layers? And how many frames should pass before the autotiles update? I don't want it to lag the game or anything.