Anyone know much about the State scripts that would deal with the character having Silence cast on them? Example:
In battle, the party member ques up an attack spell, but the enemy casts Silence on him first and succeeds, but the next action the party member still casts his spell even though he's been affected with the State of Silence (which prevents spells from being cast). I can't find where the checks and balance in the scripting would be located that handles this. I still need to check if the very next action by the party member allows a spell to be perfomed once he cast the queued spell after being Silenced.
In battle, the party member ques up an attack spell, but the enemy casts Silence on him first and succeeds, but the next action the party member still casts his spell even though he's been affected with the State of Silence (which prevents spells from being cast). I can't find where the checks and balance in the scripting would be located that handles this. I still need to check if the very next action by the party member allows a spell to be perfomed once he cast the queued spell after being Silenced.