I must say, I usually enjoy these sort of games, so when I saw this I immediately had to try it. You did a very nice job of creating a very tangible atmosphere. The music, the lighting, the whole game's presentation was well done. The puzzles in general were a little on the easy side, but I did enjoy a few of them, including the water pouring one (aside from the awful method of pouring each cup through the command window). I also did manage to find two of the secret areas, which were neat little extras, and add a little more depth to the game. My main gripe with this game was that all of the hallways look exactly the same, so I got lost trying to find a certain room on more than one occasion. I'm not sure if that was intentional, but it kind of turned out to be an annoyance not being able to find my way around. Also, not being able to pick up the clues and use them for future reference was also a bit of a downer. I ended up saving that map into a paint file, so I could look at it later :tongue: I really enjoyed the "bad" ending, it kind of left me with a sense of hopelessness. But the alternate ending was a nice touch as well. Overall, nice job, I enjoyed this one. I wouldn't mind seeing a sequel, but if you do decide to work on a game like this again, I'd definitely fix up a few of the loose ends I mentioned, and you could have yourself a real gem. :thumb: