Lately I've experienced something very frustrating: some RMXP project of mine would crash, leaving no error message, which leaves me unable to locate the problem. What's even more strange about it is that it occurs when running scripts known to work properly otherwise - the only difference is that I'm trying to read them from .RB files rather than put them directly in the script efitor.
Evertyhing works fine with this system otherwise, although some problems while loading .RB files are not reported and thus cause them not to be loaded entirely, but I think i'm through with this kind of bugs now, especially since they produced normal errors I was able to extrapolate from. The .RB files are perfect copies of their script editor entries counterpart, I double-checked that several times.
So, I was wondering if anyone had also experienced such inconvenience, and/or had any clue about what would cause it and what could be done about it.
In case this provides any relevant information, I've experienced this on two occasions so far: while using my Animated Custom Menu System, when pressing C to select an item/skill and switch to the target selection in the item/skill scene, and when entering my improved load/save menu. Everything works fine when removing the Window_Target script (which replaces the default target window with rotating widgets) in the former case, and the Scene_File script (which overrides Scene_Save and Scene_Load with as single scene which serves for both) in the latter.
Evertyhing works fine with this system otherwise, although some problems while loading .RB files are not reported and thus cause them not to be loaded entirely, but I think i'm through with this kind of bugs now, especially since they produced normal errors I was able to extrapolate from. The .RB files are perfect copies of their script editor entries counterpart, I double-checked that several times.
So, I was wondering if anyone had also experienced such inconvenience, and/or had any clue about what would cause it and what could be done about it.
In case this provides any relevant information, I've experienced this on two occasions so far: while using my Animated Custom Menu System, when pressing C to select an item/skill and switch to the target selection in the item/skill scene, and when entering my improved load/save menu. Everything works fine when removing the Window_Target script (which replaces the default target window with rotating widgets) in the former case, and the Scene_File script (which overrides Scene_Save and Scene_Load with as single scene which serves for both) in the latter.