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RMXP Help

Hey, there. I'm such a noob when it comes to inner game stuff, if you don't mind, could you help with a couple of these questions?

Edit: I don't know if I should post these questions here or in Script Support, because I really don't know what and how. If it needs a script to be done, could you elaborate more what each line in the script does? It would really help speeding up my 'learning stage'. Thanks!  :wink:

1. I would like the name of the map to appear when my character teleports in it, for example, the primary hero goes to Havenwood City, the words 'Havenwood City' appear on top of the screen. How could I do it, and how could I edit the font and size of it? SOLVED (using Color Image and Pictures)

2. How do you add some kind of a cutscene during the start of the game? I'm thinking more into a 'black screen, words start to appear (think of the beginning scene of Star Wars)' cutscene as to introduce the game. Like in No.1, please guide me how to edit the font, size and positioning of the text on the screen.
SOLVED (using Color Image and Pictures)

3. How do you use the tiles of one tileset to another tileset? SOLVED (using Ultimate Tileset)

4. How do you give a character some kind of a spell when he passes through a certain level? And yes, I know of the skill box in the Class Database, it's just that the hero could have different alignments; for example, if my character chooses Chaos, he gains a Chaos spell when he becomes Level 3, while if my character chose Death, he gains a Death Spell in Level 3. SOLVED (making different classes for each alignment)

IF YOU HAVE ANY MORE IDEAS, PLEASE POST! THANKS!

Thank you very much for your help, and have a pleasant day. ^_^

Kel Reel
 
well for the tileset one,

i feel its a big pain because there is not an easy way to do that

depending on how big or should i say how many tiles you want to bring into a different tileset determines what you should do

for only a few its easier just to make a couple of character sprites, but of the tiles you want to use
ex. a graphic that is 128 by 128 so you can select the graphic on the event tab

for slightly more just bring the tiles you like into photoshop and just add them to a tileset you use most. remember youwill have to change priority and passability etc.

and lasty if you want everything

go here
http://www.rmxp.org/forums/index.php?topic=47307.0
 
I'm not great at eventing, but for number four, I would assume you would make a common event that ran something like this:

@>Conditional: Self Switch A is Off
    @>Variable [Any #]= Player Level
    @>Conditional: Variable =3
          @>Show Choices: Chaos, Death, etc...
              @>If Chaos
              @>Change Skills [Hero] + [Chaos Spell]
Do this for each of the choices, then...
          @>Change Self Switch A to On
 
Cool, BlakAdder.

The characters don't need to choose an alignment of their spell for every level, though. They choose an alignment at the beginning of the game, and it is sticks until the end.

I get your idea, though- could you please check this:
Code:
# at beginning of game
@>Show Choices: Chaos, Death, etc...
@>If Chaos
@>Set Chaos_Switch to ON
@>If Death
@>Set Death_Switch to ON
# and so on...
And then, as they level up,
Code:
@>Conditional: Chaos_Switch is ON
@>Variable [Any #]= Player Level
@>If Variable = 3
@>Change Skills [Hero] + [Chaos Spell]
@>If Variable = 5
@>Change Skills [Hero] + [Another Chaos Spell]
# and so on...
Then I'll do the same with the other alignments. Is it OK?
 
You could just take one of the existing classes and edit the skills learned.
But if you want to start a new one from scratch, under the list of classes, there should be a button (can't remember what it says right now.) Press it and increase the number in the box that pops up. This will give you some new classes to work with.
 
For #1, you can find a script in the database that displays the map name, or just use the "Show Picture" command and make a few images for the maps.

#2, it's probably best to use "Change Screen Color Tone" and fade to black (pull all the tabs to the left). Now create an image with a width of 640 and height however much you need, show some text, then use "Show Picture" and "Move Picture" to create a scrolling effect.
 
Ingenious. Completely ingenious. I'm awed, Regi.

Thanks very much for your help, and to all of you. If anyone have other ideas on how to solve the four questions I posted, please post it right here! ^_^

As for now, I'll be making my game! See ya, and thanks again!
 

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