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RMXP (Glitchy Demo) Item Menu Instead of Status in ESC Menu

I bet it'd take 5 minutes to download this and take a look at it, so don't get scared! I'm sure the error is something simple I'm just not skilled enough to see.

I'm making an RMXP project with a customized menu system, and I'm getting everything up and running but ran into a glitch.

I wanted to make the Item menu an inactive window on the main window, like the status window with character HP and MP is in the default. And when you click on the menu item "Items" it is supposed to deactivate the main command window and activate the item window, just as clicking status, skills, or equip in the default menu activates the status menu to the right, where you can choose a character.

I wasn't sure how to "convert" the status window into the item window, so I tried changing some code in Scene_Menu, but now it's telling me there's an issue with an unrelated script I put together. Here's the error:

Script 'Window_Game_Stats' line 68: NoMethodError occurred.
super: no superclass method 'update'

Everything, including this window (accessed via the diary command), worked FINE until I added back into Scene_Menu the status window code, trying to convert it to the item window.

I'm sure it'd be easy to fix if you could just open up the project, try to run it, and hunt down where I messed up the code and what I forgot to put in, so here is the demo.

http://murrayfilms.net/Meteor Slugs.exe

There's a demo for my project. Very small and incomplete. It's 1.18 MB. In the demo, talk to the guy on the right to activate the Task page ("Simple Quest Log") and add some gold and items to the inventory. Then press ESC to see the menu/error.

The game functions fine if I use Scene_Menu to link to my Items, Tasks, and Diary "Scene" scripts, but I'd rather include them all IN the "Scene Menu", so as you move left and right over the 3 main options the Items, Tasks, or Diary window appears below the command window. Auto-switching between all three is the NEXT step for me to implement, and I was trying to implement the ITEMS part of that first but ran into this error.

Any ideas why this won't work right?
 

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