As the topic follows, I want to create a battle system that is active, As it works now I push space and then there is a counter and a ( for example ) "sword animation" hitting myself, is it possible to make this animation hit the event spot in front of the character without making like 1000 events and 10000 variables? I can't figure it out, or should I try to get a script? Or for example I want the fire animation to hit the ground 2-4 event cubes away from the character. Please help, Im tired atm, so sorry if I explained it bad, Up and out. / Gb 2