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RMXP event battle system. help please

gb2

Member

As the topic follows, I want to create a battle system that is active, As it works now I push space and then there is a counter and a ( for example ) "sword animation" hitting myself, is it possible to make this animation hit the event spot in front of the character without making like 1000 events and 10000 variables? I can't figure it out, or should I try to get a script? Or for example I want the fire animation to hit the ground 2-4 event cubes away from the character. Please help, Im tired atm, so sorry if I explained it bad, Up and out. / Gb 2
 
No, I understand what you want.

Here's the solution that I'd use:

Fix your animation. You'll need one animation per direction that the character can be facing, but that's not that big a deal.

Say the character is facing right. Take your sword swing animation. Now move it, oh, 32 pixels to the right.

For the Left version, yep, 32 pixels to the left.

That's basically all that you need to do-- center it on the character, but have the animation depend on facing, and then have the animation itself be more to the left, right, up, down, whatever. You'll need around four versions of each animation, and some nested Conditional Branches, but it's not that big a deal.
 

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