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[RMXP]Changing opacity of only a part of the tileset

Hugo_S

Member

Hello together,

I would like to change the opacity of some of my tiles in my tileset, but not the whole tileset. How would that be possible? How can I address the opacity of explicit tiles, for example the tile in the third row of the second column of my tileset?

Another question: Is it really necessary to use the import function? Are there any reasons why I should not just copy the graphics, sounds, etc. into the folders of my project via windows explorer?

Thanks for your help! :)

Hugo
 
@First question
Hmm.. i think the easiest way to do this is to edit the tileset in photoshop or any other similar program.

@Second question
It depends, you can just copy all the sounds into the folders of you project. but if you do the same thing with the graphics, it can look kinda messed up inside the game. Around the graphics there will probably be white boxes, or whatever the color is for the graphic background.

Over and out - Gando
 

Hugo_S

Member

Thanks for reply!
Gando":2dtiuzzz said:
@First question
Hmm.. i think the easiest way to do this is to edit the tileset in photoshop or any other similar program.
Yes, I already thought about this, but I didn't get it worked in Photoshop. I can only assign a transparent color, but when I cange the transparency, the effect is gone after importing it in the RMXP.

Anyone else could help?
 

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