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[RMXP] Boss music/ cutscene

Hola, people of the forums. I actually have two questions;

1)(this one seems stupid to me)If you can, how do you change the music for a special battle/boss battle? Is there a specific script I can call or something? I looked in the battle scenes and couldn't find anything.

2)Is there a way to make a cutscene before you see the "New Game, " Continue", and "End Game" choices? 'Cause I want something where it shows a few names (like the producer and stuff) but flashes scenes from the game itself. However, I only want this to happen once. After the person(s) has selected "New Game" then plays for a little quits and comes back later I don't want it to happen. Thanks :wink:
 
Well, these are pretty easy.
1) Just use the 'Change Battle BGM' option from the events menu.

2) This one is a little more complex. Take a look at this post for an example of how. Please don't be like that guy, though.
 
For the boss music, there's an event command for it, called "Change Battle BGM". It's somewhere on the 2nd page, I believe. Remember to change it back afterward!

And the cutscene, you'll need a script of some sort. Look in Submitted Scripts.

EDIT:  :tongue2: gratheo beat me to it.
 
gah... I knew the boss battle music was a stupid question *smacks head* Thanks so much!
And thanks for the script too, I am working with it now.

EDIT** Quick question; Can I make it to where you only see the "scene" once? Wherein, every other time you load the game it just goes straight to "New Game", "Continue", and "Quit"?
 
Hmm... there isn't really a way you can check if you've seen the scene before, but you can check if the player has any save files created. You can do something like:
Code:
@>Conditional Branch: Script: FileTest.exist?("Save1.rxdata")
@> #Skip to Title Screen
@>Else
 @>Conditional Branch: Script: FileTest.exist?("Save2.rxdata")

...etc.
 
Yeah, I was thinking of something like that. I just didn't know how to do it. Or I was going to allow the player to skip it. Though, I don't really know how I'd do to that either... Now, to be sure, will that work?
 
Yes. In theory, it should check if a save file is created, and if so, just put the command to skip to the title screen. If not, do your cutscene/intro, then go to the title screen.

Remember, though, you need to check for all 4 save files (or more/less, if you're using a script). Too bad you can't incorporate "for i.." and that scripting stuff into Conditional Branches. (Or can you..?)
 

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