DerVVulfman
Sponsor
This system could be useful for any sideview battlesystem, whether it be Trickster's ATB+CTB, Ccoa's Sideview system, or Animated Battlers.
When I refer to the Battle Animations, I refer to those animations such as the 'Hit', 'Claw', 'Fang', 'Remedy 1', 'Fire 3' or whatever. Not the sprite animations that have been worked out by scripters like Ccoa, Cybersam, etc...
The premise is this:
Most (if not all) battle animations are under the assumption that you are using the typical frontview system. So animations like the arrow ("bow") show attacks coming 'up' from the hero into the enemy battler.
It's a fair assumption that sideview systems will want battle animations that can be shown going left to right, or right to left... but no one wants to create TWO battle animations for enemies and actors.
>>>--------> <--------<<<
What I'm hoping to be made is a system that will 'flip' battle animations and adjust the 'x-position' of each frame accordingly. The 'flip' of the animation should be controlled by a true/false value in the script.
... or something to that degree. It would work well for animations such as flying arrows, fireballs, or whatever.
Additional methods to flip, such as vertical flipping (if the heroes are at the top of the screen), wouldn't be that bad an idea either. Personally, I wouldn't need it... that I know of... but I'm sure that it would be welcomed.
When I refer to the Battle Animations, I refer to those animations such as the 'Hit', 'Claw', 'Fang', 'Remedy 1', 'Fire 3' or whatever. Not the sprite animations that have been worked out by scripters like Ccoa, Cybersam, etc...
The premise is this:
Most (if not all) battle animations are under the assumption that you are using the typical frontview system. So animations like the arrow ("bow") show attacks coming 'up' from the hero into the enemy battler.
It's a fair assumption that sideview systems will want battle animations that can be shown going left to right, or right to left... but no one wants to create TWO battle animations for enemies and actors.
>>>--------> <--------<<<
What I'm hoping to be made is a system that will 'flip' battle animations and adjust the 'x-position' of each frame accordingly. The 'flip' of the animation should be controlled by a true/false value in the script.
Code:
if @active_battler.is_a?(Game_Actor)
@battle_flip = true
else
@battle_flip = false
end
Additional methods to flip, such as vertical flipping (if the heroes are at the top of the screen), wouldn't be that bad an idea either. Personally, I wouldn't need it... that I know of... but I'm sure that it would be welcomed.