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[RMVX] How to Input a Call Bead system like in Secret of Evermore

Ok, so I always thought the idea of having a Call Bead system would be awesome. For those of you who never played SoE, this is where you get a special item that lets you call an ally you've met, and they perform a certain skill, then vanish, at the cost of one bead. I was playing around in VX and decided it would be pretty simple to do.

First off, we need to set some actors. Make sure your main characters are the first in the list, then make a few actors to call on:
http://img228.imageshack.us/img228/7284/01in5.jpg[/img]

For the purposes of this, Ralph will be our main character, and we'll be able to call on any of the other actors. For the purposes of this tutorial, we'll just use Lyn.

Now, you could go two ways here. Set a single item called a Call Bead that lets you choose who you call on, or just make a separate type of bead for each person. I'm going with the latter, I feel it gives you more control over who the player can call. So let's go to the items page.

http://img507.imageshack.us/img507/8180/02jp7.jpg[/img]

Make a new item called "Call Bead - Lyn" (or whatever you want to call it). Set it's scope to None, give it a nice icon, and make it usable only in battle. We'll need to set a common event, so lets head on over to THAT page.

Make a new common event, call it "Lyn" or whatever your ally is named. Basically, we want the ally to have some intro text, so we know what they're doing, they need to perform the action, then leave. You can see my code for it here:

http://img509.imageshack.us/img509/6835/03qu5.jpg[/img]

Simple, right? Now all you need to do is give your hero a couple of Call Beads for Lyn and he's good to go!

I know this is really really simple, but some people had recommended I put this in, so I guess it's fitting for my first tutorial. Enjoy.
 
Good job I'll Need this in my game! But can you tell us how to choose a person? Cuz it be a pain to have like 34 bead in your inv.
 
Yeah, what he said. Just make a show choice option. You can add more skills for each character by making a variable thats randomed between 0 and whichever number of skills you want, then do a conditional branch for each value of the variable and voila, multiple skills.

EDIT: I'm writing a version of this designed for multiple allies. Should be done soon.
 

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