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RMVX - Help (The Basics)

Hi xD Im back =P Anyway.. I've forgot alot about RMVX and RMXP O_o So i just have a few questions:

1. I know how to let the player change the name of the player, but could anyone tell me what to do when for instance.. The player is talking to some NPC and the NPC calls the player by the name that the player chosed at the beginning of the name.. Well.. How do i do that xD? In RMXP its something with [N] or something.. idk =P So.. How do i make it possible for the NPC to say the players name if the name is custom xD (player written, w/e).

2. How do i make it possible for an animation to stay active on a map?
I mean.. When i go to the world map and i am near a vulcano, i want the Fire/Single1 animation to stay active, to make the vulcano look alive and active XD I dont know how to do this, i only know how to activate an animation when an event is triggered =/

Well.. these are the two questions that i need help with AT THE MOMENT =P I've recently started a new project so.. well yeah.. ^_^

Thanks in advance =]
 
For question one, you probably need a script, I think there are some that have been made, seeing as that sounds like a feature many people would want.
Sorry, can't help you with question two.
 
1. For RPG Maker VX, to call out an Actor's name depending on the ID within the database, it would be like the following:

\N[n]

\N = is the command for calling an actor's name within the database.
n = the actor's ID within the database.

So an example to call Actor 1's name would be as the following:
\N[1]

And that will display Actor 1's name in the text event.
If you are to call an event that allow the player to change the actor or hero's name, then go to Tab 3 of the 'Event Commands' and then you'll see 'Name Input Processing...'

2. I'd supposed you know how to use switches then? If so, lets move on.
After the switch is activated thus the event that requires a switch to be on to allow the event to activate then, make that event as 'Parallel Process' located at the bottom-left of Edit Event.
 

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