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Rival's Pokemons?

ok this is a question from me, so like this is my first post in this forum, so im not really sure

Like you know in the game, where the Rival has the opposite starter Pokemon than you have? You pick fire type, they pick water, you pick water, they pick grass, etc.

im not really sure, so i think this is something with the scripts :shock:
 
Shiny Umbreon":n7z09xn7 said:
You might want to write your question more clearly, but i think you just want your rival to choose a Pokémon with an advantage to yours?

Just use events and variables for that.
yea yea the advantages, but how do i do the events and variables for that, now your not answering clearly lol
 
Wouldn't necessarily need a script-- it depends on, among other things, what battle system you're using.  If it's anything like the standard one, all you'd need is a variable that corresponds to the element of the Pokemon you've chosen, and a conditional branch in the Battle Event for the troop that corresponds to the rival, plus maybe some more conditional branches for the rival's dialog, like this:

@>  Conditional branch:  Variable [Element]=1
  @>  Text: Your weak Fire Pokemon is no match for my awesome WATER Pokemon, n00b!
  :Else
  @>  Conditional branch:  Variable [Element]=2
      @>  Text:  That wimpy Water Pokemon is no match for my kick-butt GRASS Pokemon!  I pwn you!


That kind of thing.
 
Unka Josh":cnxs6agz said:
Wouldn't necessarily need a script-- it depends on, among other things, what battle system you're using.  If it's anything like the standard one, all you'd need is a variable that corresponds to the element of the Pokemon you've chosen, and a conditional branch in the Battle Event for the troop that corresponds to the rival, plus maybe some more conditional branches for the rival's dialog, like this:

@>  Conditional branch:  Variable [Element]=1
  @>  Text: Your weak Fire Pokemon is no match for my awesome WATER Pokemon, n00b!
  :Else
  @>  Conditional branch:  Variable [Element]=2
      @>  Text:  That wimpy Water Pokemon is no match for my kick-butt GRASS Pokemon!  I pwn you!


That kind of thing.
im using Poccil starter kit
but im not really sure if that will work
 
Seems to me like you just want the answer handed to you, or more say someone do the work for you. You've been given the necessary information to properly handle your question. Now YOU do the research and try to figure it out. This is not a forum to beg for answers/resources/etc.
 
No, I'm all for him requesting help for a script/ requesting a script, but based on his responses, the user essentially wants someone to do all the work for him, without him even going as much as researching the data. People have given him some responsive and informative responses and based on the responses he gives back, I'm not seeing the effort. But anyways, this really isn't my area to mod anyways, I was just trying to be helpful to the mods in this area.

ilu anyway god
 
yea yea i read all that ^, i was thinking, about the variables or something, im not sure where to put it because of the PBS, and i dont think the PBS will like accept the variables like that, plus its not in the notes
 
its actually easier than assigning elements to variables. theres only 3 starter pokemon usually. you would just need three condition branches for each pokemon you choose, so if he chooses the fire, rival will get water, etc.
 
you should get a basic understanding of the program before attempting to make a game with a script as large and complicated as poccil's. you clearly don't understand how to use variables or conditional branches within rpg maker so i'd suggest that you take some time and figure them out. maybe make a few "regular" games before trying to make a pokemon game.

also this isn't an rgss question. you just don't know how to use the program and assume that things have to be done with scripts. i'm moving it to general support.
 

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