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RGSS Default Damage Pop

I've been looking through this, and I couldn't find the actual damage appearance function. I found on Sprite_Battler at line 110:
Code:
damage(@battler.damage, @battler.critical)
Though this code must exist in a module or class that isn't appearing in the actual script list, as inside the DLL or something.

Is there any way to explain this function, as I can't seem to find its definition. Any help would be greatly appreciated.
 

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