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Reversing the color of the pop-up damage

Any ways I can change the pop-up damage's color for temporary?

I wanted it to change from white to green color pop-up damage coz I need it for my Regen effect. (Without the pop-up, Regen would be boring)

Edit:
Okay, this is nothing but a stupid question... Gotta admit it
 
Try this, when switch 75 is on, damage will be green
Code:
module RPG
  class Sprite
    
    Regen = Color.new(64, 224, 64)
    
    def damage(value, critical)
      dispose_damage
      if value.is_a?(Numeric)
        damage_string = value.abs.to_s
      else
        damage_string = value.to_s
      end
      bitmap = Bitmap.new(160, 48)
      bitmap.font.name = "Arial Black"
      bitmap.font.size = 32
      bitmap.font.color.set(0, 0, 0)
      bitmap.draw_text(-1, 12-1, 160, 36, damage_string, 1)
      bitmap.draw_text(+1, 12-1, 160, 36, damage_string, 1)
      bitmap.draw_text(-1, 12+1, 160, 36, damage_string, 1)
      bitmap.draw_text(+1, 12+1, 160, 36, damage_string, 1)
      if value.is_a?(Numeric) and value < 0
        bitmap.font.color.set(176, 255, 144)
      else
        if $game_switches[75]
          bitmap.font.color = Regen
        else
          bitmap.font.color.set(255, 255, 255)
        end
      end
      bitmap.draw_text(0, 12, 160, 36, damage_string, 1)
      if critical
        bitmap.font.size = 20
        bitmap.font.color.set(0, 0, 0)
        bitmap.draw_text(-1, -1, 160, 20, "CRITICAL", 1)
        bitmap.draw_text(+1, -1, 160, 20, "CRITICAL", 1)
        bitmap.draw_text(-1, +1, 160, 20, "CRITICAL", 1)
        bitmap.draw_text(+1, +1, 160, 20, "CRITICAL", 1)
        bitmap.font.color.set(255, 255, 255)
        bitmap.draw_text(0, 0, 160, 20, "CRITICAL", 1)
      end
      @_damage_sprite = ::Sprite.new(self.viewport)
      @_damage_sprite.bitmap = bitmap
      @_damage_sprite.ox = 80
      @_damage_sprite.oy = 20
      @_damage_sprite.x = self.x
      @_damage_sprite.y = self.y - self.oy / 2
      @_damage_sprite.z = 3000
      @_damage_duration = 40
    end
  end
end
 
I'm not sure, I tried it out just now mixing with a string of commands I used for the regen effect. It still didn't pop up any damage when they gradually heals

EDIT: Okay, it did worked. The only thing I need to do is I must set on the switch at the correct part in the battle
 

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