EDIT: August 5th 09 - A year in the making.. still not finished. Ah well.. ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
It's me again, and finally. I've had little time to work on this over the past since last pop in but I am now, working as much as possible.
I revamped several tilesets, and did some minor changes. The biggest change to get this RETRO style RTP to work is designed a 15 color palette (16 minus the color 0 as the BG) and used this palette for the remainder of the RTP so that there is no more than 15 colors used at any given time no matter what is on screen.
The Palette
I've tried my best to keep everything as RETRO as possible so please bare with me if some thing look a bit off. I've done a lot over the past few weeks and I'm trying not to loose interest.
--------------------------------
(Spoiler Content is of old news)
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Complete or almost...
At the moment, the only thing NOT finished inside the system folder is TileD and the extra TileE (an optional tileset) provided as an empty for user added tiles and the Iconset which I will work on last.
Balloon
Battle Start This is the only graphic that uses a different palette than the rest due to the fact that it doesn't make a good effect at all using less than 32 shades of Grey! Seems to be no way around it...
Battle Floor
Battle Background (Imay change it..)
Retro Title Screen Redone
Game Over Redone
Message Background
Shadow
Tileset A1 - Included a Template to use with making them, while making them.
Tileset A2
Tileset A3 There is a snapshot of the houses placed on the map below in the spoiled section.
Tileset A4 Change around this tile a bit.
Tileset A5 A few tiles in here were scaled down to a few colors using the original tile as reference.
Tileset B
Tileset C
Tileset D ....not started yet. This is the only system graphics not finished aside from the Iconset.)
Tileset E This set is blank by default for user added tiles. I'm gonna use it and add some other retro tiles like different style houses and some roof windows to accommodate the normal house tilesets (TileA3)
- - - - - - - - - - - - -
Incomplete -
Working on 8 Character Classes based on the rtp with scaled down to 3 color characters. the first four characters I created mostly from scratch. The second four characters are the original characters also scaled down to 3 colors. Each character will only have two different frames as in most retro dragon warrior, ff characters.
Also included are some facesets for each. There will be 4 character faces in each faceset; one faceset is simply a 3x magnified version of the standing position, the second will be an actual face. This means, instead of "Actor1" as a faceset it will be "Actor1a and Actor1b" which will have the first four character faces in one with the two different versions of faces, and the second. NOTE I'm still a slacker when it comes to characters but i'm trying.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Icon Set Still the same..
----------------------------
Sample Town
I also have several OBJECT characters (11, from !$Gate1.png to Other2.png) finished that I wont post yet as this thread is pretty large at the moment, unless you'all want me to post them.
That is the update for now. I will Finnish the rest of the System folder gfx before doing the rest as this folder seems to take the longest I guess.
It's me again, and finally. I've had little time to work on this over the past since last pop in but I am now, working as much as possible.
I revamped several tilesets, and did some minor changes. The biggest change to get this RETRO style RTP to work is designed a 15 color palette (16 minus the color 0 as the BG) and used this palette for the remainder of the RTP so that there is no more than 15 colors used at any given time no matter what is on screen.
The Palette
![retro_palette.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/snaps/retro_palette.png)
I've tried my best to keep everything as RETRO as possible so please bare with me if some thing look a bit off. I've done a lot over the past few weeks and I'm trying not to loose interest.
--------------------------------
(Spoiler Content is of old news)
Hey yall. It's been slow and steady work, but I had an idea for releasing a Retro 8 bit style RTP for VX. I have some of it done already, and would like to know what you all think about an 8bit-ish retro style RTP for VX of this caliber? If not I'd just cancel the idea. It may take a while, especially for the characters and Monsters which I'm not very good at.
So, here is some of what I have already completed for the RTP. I'd also like to know what could be done to make them look better. The objective is - not to use more than 16 - 24 colors or that would defeat the retro look. I'm asking more about the design.
So, here is some of what I have already completed for the RTP. I'd also like to know what could be done to make them look better. The objective is - not to use more than 16 - 24 colors or that would defeat the retro look. I'm asking more about the design.
Complete or almost...
At the moment, the only thing NOT finished inside the system folder is TileD and the extra TileE (an optional tileset) provided as an empty for user added tiles and the Iconset which I will work on last.
Balloon
![Balloon.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/Balloon.png)
Battle Start This is the only graphic that uses a different palette than the rest due to the fact that it doesn't make a good effect at all using less than 32 shades of Grey! Seems to be no way around it...
![BattleStart.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/BattleStart.png)
Battle Floor
![BattleFloor.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/BattleFloor.png)
Battle Background (Imay change it..)
![BattleBackground.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/BattleBackground.png)
Retro Title Screen Redone
![Title.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/Title.png)
Game Over Redone
![GameOver.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/GameOver.png)
Message Background
![MessageBack.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/MessageBack.png)
Shadow
![Shadow.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/Shadow.png)
Tileset A1 - Included a Template to use with making them, while making them.
![TileA1.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileA1.png)
Tileset A2
![TileA2.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileA2.png)
Tileset A3 There is a snapshot of the houses placed on the map below in the spoiled section.
![TileA3.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileA3.png)
Tileset A4 Change around this tile a bit.
![TileA4.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileA4.png)
Tileset A5 A few tiles in here were scaled down to a few colors using the original tile as reference.
![TileA5.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileA5.png)
Tileset B
![TileB.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileB.png)
Tileset C
![TileC.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileC.png)
Tileset D ....not started yet. This is the only system graphics not finished aside from the Iconset.)
Tileset E This set is blank by default for user added tiles. I'm gonna use it and add some other retro tiles like different style houses and some roof windows to accommodate the normal house tilesets (TileA3)
![TileE.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/System/TileE.png)
- - - - - - - - - - - - -
Incomplete -
Working on 8 Character Classes based on the rtp with scaled down to 3 color characters. the first four characters I created mostly from scratch. The second four characters are the original characters also scaled down to 3 colors. Each character will only have two different frames as in most retro dragon warrior, ff characters.
Also included are some facesets for each. There will be 4 character faces in each faceset; one faceset is simply a 3x magnified version of the standing position, the second will be an actual face. This means, instead of "Actor1" as a faceset it will be "Actor1a and Actor1b" which will have the first four character faces in one with the two different versions of faces, and the second. NOTE I'm still a slacker when it comes to characters but i'm trying.
![Actor1.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/Characters/Actor1.png)
![Actor1a.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/Faces/Actor1a.png)
Icon Set Still the same..
----------------------------
Sample Town
![retro_sample01.png](http://vorpal86.snesorama.us/rmvx_retro/Graphics/snaps/retro_sample01.png)
I also have several OBJECT characters (11, from !$Gate1.png to Other2.png) finished that I wont post yet as this thread is pretty large at the moment, unless you'all want me to post them.
That is the update for now. I will Finnish the rest of the System folder gfx before doing the rest as this folder seems to take the longest I guess.