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RESULTS: Build & Win Construct 2 Contest *******************

No one can reasonably take the combined blood, sweat, and tears that a person puts into making a game, a book, music, a work of art, etc... and distill it down into a series of numbers.

But is exactly what we judges had to do. That is what any judge who has to do more than "pass/fail" has to do.

It is very difficult.

And as Venetia pointed out, anything can happen that influences a judge's score:

1. The judge may have several problems playing the game. This could be from a browser conflict, a problem with their system, or a bug in your game that you just didn't find.
2. The judge may really bad at your game. So they do so poorly that they don't have fun. Can't rate a game highly if you got so frustrated you walked away from it.
3. The judge may find your game's gameplay monotonous or uninspiring. Not everyone likes shooters, or platformers, or RPGs. Their may be a natural bias to overcome. Regardless of how objective the judge tries to be, their is still that bias.
4. The judge may find your tone in the game's thread to be too little or too much self-aggrandizing. It's impossible to show confidence without some people seeing it as arrogance.
5. The judge may think your graphics or sound/music are not as good as you or the people in the your thread do. Some people are not easily impressed.
6. The judge may still have the memory of the last game they played in their minds, which could conceivably lower or raise your scores.
7. The judge might just dislike your game.

The seven points above are merely examples. They don't serve as an excuse for biased judging (there is none), and they don't reflect any behavior I did or did not exhibit personally as a judge (I was unbiased as humanly possible). They are just examples of things that can cause a judge to give your game a score you don't think it deserves.

The most important thing to remember is that behind each of those numbers is a person who has their own ideas of what makes a perfect game, and what makes a crappy game. And that person is being asked to be objective in judging, through an extremely in-depth set of criteria, for over 25 entries in less than one week.

As for listing rationale for scores, I cannot agree to that. That would just invite more argument and debate over scores. Everyone who entered the contest agreed to have their entry judged. And judged they were. The only compromise I see in that regard is this: in future contests, judges may volunteer (but are not obligated) a list of "suggested improvements" that are compiled and PM'd to the entrants after the contest by the Organizer. I'm not crazy about that idea, but it could work.

Anyway, this has been a very rewarding experience for me. It was something I decided to do because I hardly know anyone here, and therefore was able to be as objective as possible.

And I'll publicly say that I would gladly do this again.

EDIT: And EVERYONE who participated in this contest deserves major kudos. It takes a lot of guts to put your creation out for others to judge. Regardless of if your game ranked high or low, you deserve applause for completing something major. It's like finishing a marathon. Even if you don't win, or even place, you deserve kudos for finishing the race. So congrats to all who submitted their games! :)
 

vrety

Member

Cheers all the winners :fap: . After the contest, I know what I should learn and improve for a game maker :grin: .

btw, my game's score is little higher than I think.
 
Hey, Venetia This contest was a blast but I am getting a lot of requests in my pm box. Could you please give my license away some how fairly to someone you and the judges feel deserve it. Thank you :)
 

Fusty

Sponsor

Massive congratulations to all the winners!
I was working on an entry of my own, but upon seeing the amazing games people were producing I decided not to enter, I'm very impressed about what you guys came up with in such a short period of time.
Congratulations again!
 

wishy

Member

I'm happy with the results, but unhappy with the fact some games are unplayable due to the controls. (qwerty, try playing it on an azerty keyboard)

Some runner ups could have taken someone else's place in the top 12 if i was to judge, controls are VERY important =)

Im thinking all judges had qwerty keyboards :)


just a question about my game to the judges, none of you submitted highscores and the average playtime was 5 min 21 sec, is it that hard to finish ???
Since the quickest run is 184 sec, and the longest 462 sec...
Where the controls too hard :troll: ??
 

handi

Member

Surprisingly, i never thought for winning this contest. Thanks for everyone that have played my game, gave feedback, really learn something from this contest.
Congratulation to all winners. Cheers
 
I'm happy and sad at the same time, glad I stayed in 5th place, and sad to have missed quite a few evaluation criteria, such as that served the popular vote :D

but it's alright
 

Nemo

Member

I would like to thank everyone for the fun competition. I enjoyed trying to overcome all the challenges that the free version set for me. Sadly I didn't do so well in this competition :sad: , but I will continue working with the game and maybe release it somewhere. Congratulations for the winners.
 

Tuna

Awesome Bro

BlueScope":1j8yk3y7 said:
Whether the posts from Juan and Tuna on the first page negate that or not is a different matter, and I wouldn't say that 'GTFO' is the appropriate vocabulary at all even taken with a grain of salt, but come on...
Sorry, but I can't stand for anyone calling the integrity of the HBGames staff into question over a silly contest. I tried to make light of this in hopes of ending the discussion, but that clearly is not going to happen. This individual is not only accusing our judges of being biased, he is also saying that the people who came out of this contest victorious don't really deserve their success.

We just gave away $450 in gift cards and several Construct 2 licenses to people that are not natives to the HBGames forum. How can you possibly still accuse the judges of favoring their friends? Maybe the language barrier here is causing me to take these comments a little out of proportion, but as far as I'm concerned it's just continual harassment of all the hard work our judges put into this contest.
 

Nikou

Member

Congratulations to all the winners, and better luck next time for the rest.

No complaints about results despite some derogatory comments for my work in judge's scores PDF. I learned a lot and I know I'll do much better next time.

Fully agree with first prize, "Drunken Wizard" is an amazing game and it deserves it.
A bit disappointed with "Dungeon.sec" and "Skygear-01" scores cause they were my other two favorites.

I liked the contest because all entries has something remarkable in one way or another.
Thanks to all contributors, to HBgames and to Scirra for making this possible.
 
Speaking unfortunately as an outsider who didn't judge or compete;

I did have access to the judging forum because I am a site administrator.

A lot of effort was put into the judging and it all seemed to have been done very fairly, everyone getting very in-depth into their playing and there were lengthy comments throughout the board about the games besides the scores themselves.

I know it's easy to be cynical - you're new here, you don't know us, etc - but in this case I do not think any of the judges had alterior motives. If they were being biased they wouldn't have given first and second place to non-HBGames members, after all.

I am so proud of you guys, this contest has gone really well; a huge thank you to the judges, the participants, the fundees, and those who played and supported the games throughout.

I think it's brilliant that the winners also tie up nicely with the popularity poll, it shows that the general playing public know what they're talking about too.

Thank you also to those who submitted their games to the arcade (and to anybody planning to do so in the future).

All in all this contest has been very inspiring and we will definately be looking to run one in the future again of this calibre, perhaps for RPG Maker, or an open contest.


Commiserations to those who didn't win. To be honest I don't think we ever expected that many to enter - 12 prizes seems massive when contests haven't really gone down that well in the past. A good contest that matched this in terms of entries was the Pixel Art contest in 2008 (we should do that again!), but I personally have ran contests here which have had one entrant who won by default.

It's a shame we can't come up with some sort of little prize for those who didn't win.

Something I think we could do is add a little badge to the arcade for any games which were entrants in this contest.
 
Judging this must have been sooooo hard! I feel for the judges. All of this was amazing, didn't get a chance to vote myself, but, it looked like a great contest. All of you guys did awesome, congrats all around, and many pats of the back and playing shoulders punches. :lol:
 
Congrats to everyone and winners, results are ok especially for the top games but i somehow differ with some results after though.

Would like to know why i got a 2 with judge 8 in stability though as i play tested the game quite much to be sure there wasn't any bugs so maybe i forgot something... the game was kinda slow also on some systems but since it supported fullscreen, resizing the browser could have done it, maybe the game was just too heavy though for nothing (not enough time to reduce its size), anyway if you can light this up :smile:
 
Like Wyatt and others have mentioned in other forum posts, this contest pretty much brought the community back to life from a long slumber. What used to be a chit-chatty place with low enthusiasm, boomed into an active indie game dev community within a month. Having 12 prizes was thought to be more than enough seeing Wyatt's contest only had one entry, then all of a sudden there were not enough chairs at the dining table for everyone.

There are some of us who have dropped out of the contest just before it was over (me, Igor Almighty), and some amazing ones who didn't submit in time (white noise roguelike). You guys on the judging list have made real honour for being there till the end.
 
Wink":2y92pn3q said:
Hey, Venetia This contest was a blast but I am getting a lot of requests in my pm box. Could you please give my license away some how fairly to someone you and the judges feel deserve it. Thank you :)
Sure thing. I have a number of people in mind who could put the free license to good use.
If you're tired of getting PMs from people asking for it, tell them to talk to me. I can put their name on my list.
It's not a guarantee that I will be able to give it to them, but it may put them on my list of folks who deserve it, if they weren't already on it.


wishy":2y92pn3q said:
Im thinking all judges had qwerty keyboards :)
I BELIEVE that all of the judges had QWERTYs. 5 judges are American, 1 is Costa Rican, and 1 lives in Holland. LiquidMetal may have an AZERTY but I'm not sure.
It never occurred to me to consider different key bindings based on that. I didn't consider AZERTY users, as the greater majority of our members are British, Canadian, and American. That was probably an oversight on my part. My apologies :)


just a question about my game to the judges, none of you submitted highscores and the average playtime was 5 min 21 sec, is it that hard to finish ???
Since the quickest run is 184 sec, and the longest 462 sec...
I think I played your game about 5 times. I personally never found it very difficult, except a couple times I'd see a gem that I'd keep trying to get and couldn't so I'd just sit there and go "how the heck am I supposed to do THAT???". I really did enjoy that you put the girl character in though. I love it when developers remember that girls play games too <3


gillenew":2y92pn3q said:
I'm happy and sad at the same time, glad I stayed in 5th place, and sad to have missed quite a few evaluation criteria, such as that served the popular vote :D
Your game was absolutely amazing. I already posted in your game's thread, but like I said, I fully believe that, if you'd been working on SkyGear the whole month, you would have walked away richer :D
5th place is nothing to be sad about, especially considering all the competition. I'm still shocked and astounded at the level of professionalism everyone put into their entries, considering the time limit and constraints of the software.


Nikou":2y92pn3q said:
No complaints about results despite some derogatory comments for my work in judge's scores PDF. I learned a lot and I know I'll do much better next time.
I think your entry suffered from being a very late one. You didn't post the thread about it until the last day, which meant that you didn't get a chance to hear any critiques, or improve your game based on what people said about it. If you enter one of our future contests, my suggestion is that you share your entry with us early and often, so you can hear what we say about it! I feel that a lot of entries that were posted earlier in the month really got a lot of benefit from the feedback, and it improved their scores a lot. No worries!!! Just keep trying! :D


Wyatt":2y92pn3q said:
Something I think we could do is add a little badge to the arcade for any games which were entrants in this contest.
I think that's a pretty good idea.
Maybe some kind of additional rank image we could add to their profiles, too? That might be neat.


afgho":2y92pn3q said:
Would like to know why i got a 2 with judge 8 in stability though as i play tested the game quite much to be sure there wasn't any bugs so maybe i forgot something... the game was kinda slow also on some systems but since it supported fullscreen, resizing the browser could have done it, maybe the game was just too heavy though for nothing (not enough time to reduce its size), anyway if you can light this up :smile:
I personally found it took a very long time to load, even though my connection is amazing, and also there was a bug I believe that caused previously-conquered worlds to be replayed that would enable the player to "cheat" points over and over. I can't remember for sure, I'd have to look at it again. I wasn't Judge 8, but that probably would have had something to do with it. They may have found something else.
 
Wink":3p8t8dp2 said:
Hey, Venetia This contest was a blast but I am getting a lot of requests in my pm box. Could you please give my license away some how fairly to someone you and the judges feel deserve it. Thank you :)

Wow, i didn't know you got a lot of requests in your pm, i dunno if you would to donate me a license for being 13th place to keep developing my games due to event limits. If it happens, i would be happier and i could to make something like custom map, custom car, etc. for you in my game and a .capx for you.
 
@Tuna: The way you put it in the spoiler makes a lot more sense, definitely. Personally, as I said, I got out of that way higher than I assumed (and if anything, people knowing me would probably vote me down :eek:: ), so I can't complain. Just saying that 'GTFO' rarely ended a discussion peacefully. But the same applies to dragging it along, so I'll drop it now ;)

The important thing is that the wide majority is happy with the outcome, as far as I can tell. Which is not very far, as mostly judges and winners have posted here yet...

@Wyatt: Some candy for the runner-ups would certainly be nice. How about giving your browser game's advertising space to those exclusively for a month if they submit their games to the arcade, for example?
 
Congratulations on the contest everyone! Whether you placed in the top 12 or not, you managed to see a game through to the end, and that's something to be proud of! :D

Entering the contest in the beginning, I would have been happy just finishing another game, and as it progressed, being involved in a great game making community. I must say, half the fun was looking at other peoples projects and hearing feedback about my own (and the other half was working on the game so I had something to show!).

While working on the game, I was aiming for one of the top 3 places (I really wanted to be an awesome bro xD), but thought I only had a slim chance of making it after seeing some of the other fantastic entries in the comp. I'm ecstatic I made it in to second place.

I want to thank the judges for the time they spent playing all the games and judging the contest, I know that judging is a difficult task and also a thankless one. What I learnt from the experience is that my game wasn't very fun (I had the lowest fun scores of anyone in the top 12, ouch!) so I'm going to go back to the drawing board to see how I can improve that :)

I want to thank Venetia for organizing this event and making it happen! She must have ploughed through a heck of a lot of work raising the funds, organizing judges, and getting such detailed judging criteria out! I don't think it could have happened without her. Thank you!

I also want to thank everyone who supported me in my thread including BlueScope, AeroLowe, onzephyr, and gillenew among everyone else! Your support and suggestions for improvements have helped me learn and improve a lot.

Finally, congratulations to Druken Wizard by onzephyr that took first place. I knew your game was going to be great after seeing the first screenshot, but the addition of the music made the game epic. Congratulations!

All in all, I hope everyone had as much fun as I did, spending time making games. I look forward to seeing more great work from everyone in the future!
 

Tuna

Awesome Bro

BlueScope":17goi6xu said:
Just saying that 'GTFO' rarely ended a discussion peacefully. But the same applies to dragging it along, so I'll drop it now ;)
Who ever said 'GTFO', anyway? :smug:
 

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