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[Resolved]Zelda Map Scroll VX

Hi, I was wondering if anyone could port or make a script like this to VX. Essentially, what it does is wait until the hero reaches the edges of the current view of the map before scrolling it one whole screen unit over. In other words, it's not constantly trying to keep the hero at the center. This is how Zelda I & III scrolled if I remember correctly, in addition to he GB/GBC games. I'm thinking of using it for a DQM project (the gameboy versions also had this feature) but it's not crucial.
 

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