I not going to be including a whole lot of weapons in the game I am working on, (you don't buy a new set of weapons/armor in every new town) so I want you to be able to choose a weapon based on your fighting style. For example, if you are a heavy fighter, you may buy a great sword, that will double your attack, but half your agility.
So that is basically what I want to do, I want the increases of your weapons to be percentage based as opposed to integers.
So that is basically what I want to do, I want the increases of your weapons to be percentage based as opposed to integers.